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A mad scientist who converts negative effects to positive effects while healing her allies.
ScientistSupreme

Scientist Supreme is unlocked at 3 stars, which costs 100 shards.

TraitsEdit

Allegiance Villain
Jursidiction Global
Origin Tech
Class Support
Team/Organization A.I.M.
Extra N/A

StatsEdit

Tier 1 Level 1
Health 153
Damage 30
Armor 6
Focus 62
Resistance 103
Crit Damage 130
Crit Chance 10
Dodge Chance 0
Block Chance 0
Block Amount 10
Accuracy 100
Speed 97

AbilitiesEdit

Serum Pistol
ScientistSupremeBasic Effects Single Opponent Damage, Apply Negative Effects
Energy Cost Damage 0
Start Energy 0 0
Level 1 Attack primary target for 95% damage. 30% chance to apply a random negative effect to primary target.
Level 2 Attack primary target for 95% damage. 50% chance to apply a random negative effect to primary target.
Level 3 Attack primary target for 110% damage. 50% chance to apply a random negative effect to primary target.
Level 4 Attack primary target for 110% damage. 70% chance to apply a random negative effect to primary target.
Level 5 Attack primary target for 110% damage. 70% chance to apply 2 random negative effects to primary target.
Level 6 Attack primary target for 110% damage. 100% chance to apply 2 random negative effects to primary target.
Level 7 Attack primary target for 115% damage. 100% chance to apply 2 random negative effects to primary target.
Field Trials
ScientistSupremeSpecial Effects Allies Flip Negative Effects
Energy Cost Buff 4
Start Energy 4 4
Level 1 Attempt to flip 1 negative effect on each of 1-10 allies into a positive effect. 80% chance to convert each negative effect into a positive effect.
Level 2 Flip 1 negative effect on each of 1-10 allies into the equivalent positive effect.
Level 3 Flip 1 negative effect on each of 2-10 allies into the equivalent positive effect.
Level 4 Flip 1-2 negative effect(s) on each of 2-10 allies into the equivalent positive effect.
Level 5 Flip 1-2 negative effect(s) on each of 3-10 allies into the equivalent positive effect.
Level 6 Flip 1-2 negative effect(s) on each of 4-10 allies into the equivalent positive effect.
Level 7 Flip 1-2 negative effect(s) on each ally into the equivalent positive effect.
Retro Vaccination
ScientistSupremeUltimate Effects Ally Team Heal, Apply Negative Effects
Energy Cost Buff 3
Start Energy 3 3
Level 1 Heal all allies for 125 Health + 5% of this character's Max Health. 1-10 allies & 1-10 enemies will receive 1 random negative effect for 2 turns.
Level 2 Heal all allies for 400 Health + 5% of this character's Max Health. 1-10 allies & 1-10 enemies will receive 1 random negative effect for 2 turns.
Level 3 Heal all allies for 400 Health + 5% of this character's Max Health. 1-10 allies & 1-10 enemies will receive 1-2 random negative effect(s) for 2 turns.
Level 4 Heal all allies for 400 Health + 8% of this character's Max Health. 1-10 allies & 1-10 enemies will receive 1-2 random negative effect(s) for 2 turns.
Level 5 Heal all allies for 700 Health + 8% of this character's Max Health. 1-10 allies & 1-10 enemies will receive 1-2 random negative effect(s) for 2 turns.
Level 6 Heal all allies for 700 Health + 8% of this character's Max Health. 1-10 allies & 1-10 enemies will receive 1-3 random negative effect(s) for 2 turns.
Level 7 Heal all allies for 700 Health + 10% of this character's Max Health. 1-10 allies & 1-10 enemies will receive 1-3 random negative effect(s) for 2 turns.
Mad Science
ScientistSupremePassive Effects Allies Revive
Energy Cost Passive N/A
Start Energy N/A N/A
Level 1 On Turn, 20% chance to Revive an ally with 10% Max Health. A.I.M. allies Revive with 25% Max Health instead.
Level 2 On Turn, 20% chance to Revive an ally with 15% Max Health. A.I.M. allies Revive with 25% Max Health instead.
Level 3 On Turn, 25% chance to Revive an ally with 15% Max Health. A.I.M. allies Revive with 25% Max Health instead.
Level 4 On Turn, 25% chance to Revive an ally with 20% Max Health. A.I.M. allies Revive with 25% Max Health instead.
Level 5 On Turn, 25% chance to Revive an ally with 20% Max Health. A.I.M. allies Revive with 30% Max Health instead.

GearEdit

Expand to View Gear
Tier 1

Security Clearance
Focus Cat Green
+4 Damage
+5 Focus


Cosmic Cube
Gear ScientistSupreme
+200 Health
+9 Resistance


S.T.R.I.K.E. Tactics Manual
Damage Cat Green
+10 Damage
+1 Focus


Serum 612
Health Cat Green
+100 Health
+1 Resistance


Beta Cloth
Armor Cat Green
+9 Health
+8 Armor


Secure Comlink
Resist Cat Green
+19 Health
+5 Resistance


Tier 2

Security Clearance
Focus Cat Green
+4 Damage
+5 Focus


Cosmic Cube
Gear ScientistSupreme
+210 Health
+23 Resistance


S.T.R.I.K.E. Tactics Manual
Damage Cat Green
+10 Damage
+1 Focus


Analytic Systems
Gear Tech Health2
+200 Health
+2 Resistance


Beta Cloth
Armor Cat Green
+9 Health
+8 Armor


Cranial Interface
Gear Tech Resist2
+24 Health
+14 Resistance


Tier 3

Laser Scope
Gear Tech Focus3
+4 Damage
+15 Focus


Cosmic Cube
Gear ScientistSupreme
+220 Health
+26 Resistance


Black Market Ordnance
Gear Tech Damage2
+15 Damage
+2 Focus


Nanobionic Systems
Gear Tech Health3
+220 Health
+2 Resistance


Beta Cloth
Armor Cat Green
+9 Health
+8 Armor


Cerebral Interface
Gear Tech Resist3
+26 Health
+15 Resistance


Tier 4

Laser Scope
Gear Tech Focus3
+4 Damage
+15 Focus


Improved Cosmic Cube
Gear ScientistSupreme
+230 Health
+28 Resistance


Explosive Ordnance
Gear Tech Damage3
+20 Damage
+2 Focus


Improved Insulated Systems
Gear Tech Health1
+240 Health
+2 Resistance


Ionized Membrane
Gear Bio Armor2
+12 Health
+13 Armor


Improved Anodized Interface
Gear Tech Resist1
+29 Health
+17 Resistance


Tier 5

Improved Thermal Scope
Gear Tech Focus2
+4 Damage
+19 Focus


Improved Cosmic Cube
Gear ScientistSupreme
+290 Health
+32 Resistance


Improved Military Ordnance
Gear Tech Damage1
+25 Damage
+2 Focus


Improved Analytic Systems
Gear Tech Health2
+260 Health
+2 Resistance


Calcified Membrane
Gear Bio Armor3
+13 Health
+14 Armor


Improved Cranial Interface
Gear Tech Resist2
+31 Health
+19 Resistance


Tier 6

Improved Thermal Scope
Gear Tech Focus2
+4 Damage
+19 Focus


Improved Cosmic Cube
Gear ScientistSupreme
+300 Health
+33 Resistance


Improved Black Market Ordnance
Gear Tech Damage2
+30 Damage
+2 Focus


Improved Nanobionic Systems
Gear Tech Health3
+280 Health
+2 Resistance


Calcified Membrane
Gear Bio Armor3
+13 Health
+14 Armor


Improved Cerebral Interface
Gear Tech Resist3
+34 Health
+20 Resistance


Tier 7

Improved Full Spectrum Scope
Gear Tech Focus4
+4 Damage
+21 Focus


Improved Cosmic Cube
Gear ScientistSupreme
+310 Health
+34 Resistance


Improved Explosive Ordnance
Gear Tech Damage3
+35 Damage
+2 Focus


Improved Biofeedback Systems
Gear Tech Health4
+310 Health
+2 Resistance


Improved Fibrous Membrane
Gear Bio Armor1
+14 Health
+15 Armor


Improved Cortex Interface
Gear Tech Resist4
+37 Health
+21 Resistance


Tier 8

Improved Full Spectrum Scope
Gear Tech Focus4
+4 Damage
+21 Focus


Advanced Cosmic Cube
Gear ScientistSupreme
+325 Health
+37 Resistance


Improved Prototype Ordnance
Gear Tech Damage4
+33 Damage
+2 Focus


Advanced Insulated Systems
Gear Tech Health1
+320 Health
+2 Resistance


Improved Fibrous Membrane
Gear Bio Armor1
+14 Health
+15 Armor


Advanced Anodized Interface
Gear Tech Resist1
+38 Health
+22 Resistance


Tier 9

Advanced Thermal Scope
Gear Tech Focus2
+5 Damage
+22 Focus


Advanced Cosmic Cube
Gear ScientistSupreme
+300 Health
+37 Resistance


Improved Prototype Ordnance
Gear Tech Damage4
+33 Damage
+2 Focus


Advanced Analytic Systems
Gear Tech Health2
+325 Health
+3 Resistance


Improved Ionized Membrane
Gear Bio Armor2
+16 Health
+16 Armor


Advanced Cranial Interface
Gear Tech Resist2
+39 Health
+22 Resistance


AvailabilityEdit

Orbs:

  • Premium Orb
  • Basic Orb

Raid:

  • Raid Orb
  • Raid Supplies