FANDOM


An agent who specializes in protecting vulnerable VIP's with stealth and emergency medical aid.
ShieldOperative

S.H.I.E.L.D. Operative is unlocked at 1 star, which costs 15 shards.

Traits Edit

Traits
Allegiance Hero
Jursidiction Global
Origin Skill
Class Support
Team/Organization S.H.I.E.L.D.
Extra

Minion

StatsEdit

Tier 1 Level 1
Health 95
Damage 30
Armor 7
Focus 67
Resistance 56
Crit Damage 130
Crit Chance 10
Dodge Chance 0
Block Chance 0
Block Amount 10
Accuracy 100
Speed 115

Abilities Edit

Snap Shot
ShieldOperativeBasic Effects Single Opponent Damage, Slow, Clear Positive Effects
Energy Cost Damage 0
Start Energy 0 0
Level 1 Attack primary target for 80% damage. Apply Slow for 1 turn on Crit. 50% chance to clear 1 positive effect from target.
Level 2 Attack primary target for 120% damage. Apply Slow for 1 turn on Crit. 50% chance to clear 1 positive effect from target.
Level 3 Attack primary target for 160% damage. Apply Slow for 1 turn on Crit. 50% chance to clear 1 positive effect from target.
Level 4 Attack primary target for 160% damage. Apply Slow for 1 turn on Crit. 75% chance to clear 1 positive effect from target.
Level 5 Attack primary target for 200% damage. Apply Slow for 1 turn on Crit. 75% chance to clear 1 positive effect from target.
Level 6 Attack primary target for 125% damage. Apply Slow for 1 turn on Crit. Clear 1 positive effect from target.
Extraction
ShieldOperativeSpecial Effects Ally Stealth, Heal, Regeneration
Energy Cost Buff 2
Start Energy 2 2
Level 1 Apply Stealth to lowest Health ally for 1 turn. Heal them for 5% of this character's Max Health + apply Regeneration 2 times for 1 turn.
Level 2 Apply Stealth to lowest Health ally for 1 turn. Heal them for 500 Health + 5% of this character's Max Health + apply Regeneration 2 times for 1 turn.
Level 3 Apply Stealth to lowest Health ally for 1 turn. Heal them for 500 Health + 5% of this character's Max Health + apply Regeneration 2-3 times for 1 turn.
Level 4 Apply Stealth to lowest Health ally for 1 turn. Heal them for 900 Health + 5% of this character's Max Health + apply Regeneration 2-3 times for 1 turn.
Level 5 Apply Stealth to lowest Health ally for 2 turns. Heal them for 900 Health + 5% of this character's Max Health + apply Regeneration 2-3 times for 1 turn.
Level 6 Apply Stealth to lowest Health ally for 2 turns. Heal them for 900 Health + 5% of this character's Max Health + apply Regeneration 3 times for 1 turn.
Special Agent
ShieldOperativePassive Effects Self Increase Focus
Energy Cost Passive N/A
Start Energy N/A N/A
Level 1 Gain +5% Focus.
Level 2 Gain +10% Focus.
Level 3 Gain +15% Focus.
Level 4 Gain +20% Focus.

GearEdit

Expand to View Gear
Tier 1

Security Clearance
Focus Cat Green
+4 Damage
+5 Focus


I.C.E.R. Pistol
Gear ShieldOperative
+15 Damage
+1 Focus


S.T.R.I.K.E. Tactics Manual
Damage Cat Green
+10 Damage
+1 Focus


Serum 612
Health Cat Green
+100 Health
+1 Resistance


Beta Cloth
Armor Cat Green
+9 Health
+8 Armor


Secure Comlink
Resist Cat Green
+19 Health
+5 Resistance


Tier 2

Decryption Techniques
Gear Skill Focus2
+4 Damage
+14 Focus


I.C.E.R. Pistol
Gear ShieldOperative
+9 Damage
+8 Focus


Bladed Strikes
Gear Skill Damage2
+15 Damage
+2 Focus


Serum 612
Health Cat Green
+100 Health
+1 Resistance


Beta Cloth
Armor Cat Green
+9 Health
+8 Armor


Resilience Conditioning
Gear Skill Resist2
+24 Health
+14 Resistance


Tier 3

Precision Techniques
Gear Skill Focus3
+4 Damage
+15 Focus


I.C.E.R. Pistol
Gear ShieldOperative
+11 Damage
+8 Focus


Bladed Strikes
Gear Skill Damage2
+15 Damage
+2 Focus


Fitness Regimen
Gear Skill Health2
+200 Health
+2 Resistance


Protective Maneuvers
Gear Skill Armor3
+13 Health
+14 Armor


Resilience Conditioning
Gear Skill Resist2
+24 Health
+14 Resistance


Tier 4

Improved Targeting Techniques
Gear Skill Focus1
+4 Damage
+17 Focus


Improved I.C.E.R. Pistol
Gear ShieldOperative
+13 Damage
+8 Focus


Improved Crippling Strikes
Gear Skill Damage1
+25 Damage
+2 Focus


Fitness Regimen
Gear Skill Health2
+200 Health
+2 Resistance


Protective Maneuvers
Gear Skill Armor3
+13 Health
+14 Armor


Improved Discipline Conditioning
Gear Skill Resist1
+29 Health
+17 Resistance


Tier 5

Improved Decryption Techniques
Gear Skill Focus2
+4 Damage
+19 Focus


Improved I.C.E.R. Pistol
Gear ShieldOperative
+15 Damage
+8 Focus


Improved Crippling Strikes
Gear Skill Damage1
+25 Damage
+2 Focus


Improved Vitality Regimen
Gear Skill Health1
+240 Health
+2 Resistance


Improved Evasive Maneuvers
Gear Skill Armor2
+16 Health
+16 Armor


Improved Discipline Conditioning
Gear Skill Resist1
+29 Health
+17 Resistance


Tier 6

Improved Precision Techniques
Gear Skill Focus3
+4 Damage
+20 Focus


Improved I.C.E.R. Pistol
Gear ShieldOperative
+17 Damage
+9 Focus


Improved Destructive Strikes
Gear Skill Damage3
+35 Damage
+2 Focus


Improved Vitality Regimen
Gear Skill Health1
+240 Health
+2 Resistance


Improved Evasive Maneuvers
Gear Skill Armor2
+16 Health
+16 Armor


Improved Fortitude Conditioning
Gear Skill Resist3
+34 Health
+20 Resistance


Tier 7

Improved Concentration Techniques
Gear Skill Focus4
+4 Damage
+21 Focus


Improved I.C.E.R. Pistol
Gear ShieldOperative
+19 Damage
+9 Focus


Improved Destructive Strikes
Gear Skill Damage3
+35 Damage
+2 Focus


Improved Vaccine Regimen
Gear Skill Health3
+280 Health
+2 Resistance


Improved Strengthening Maneuvers
Gear Skill Armor4
+18 Health
+18 Armor


Improved Fortitude Conditioning
Gear Skill Resist3
+34 Health
+20 Resistance


Tier 8

Advanced Targeting Techniques
Gear Skill Focus1
+4 Damage
+22 Focus


Advanced I.C.E.R. Pistol
Gear ShieldOperative
+21 Damage
+9 Focus


Advanced Crippling Strikes
Gear Skill Damage1
+37 Damage
+2 Focus


Improved Vaccine Regimen
Gear Skill Health3
+280 Health
+2 Resistance


Improved Strengthening Maneuvers
Gear Skill Armor4
+18 Health
+18 Armor


Advanced Discipline Conditioning
Gear Skill Resist1
+38 Health
+22 Resistance


Tier 9

Advanced Decryption Techniques
Gear Skill Focus2
+5 Damage
+22 Focus


Advanced I.C.E.R. Pistol
Gear ShieldOperative
+23 Damage
+10 Focus


Advanced Crippling Strikes
Gear Skill Damage1
+37 Damage
+2 Focus


Advanced Vitality Regimen
Gear Skill Health1
+320 Health
+2 Resistance


Advanced Evasive Maneuvers
Gear Skill Armor2
+19 Health
+20 Armor


Advanced Discipline Conditioning
Gear Skill Resist1
+38 Health
+22 Resistance


AvailabilityEdit

Missions:

  • Heroes Assemble: Chapter 4-3

Orbs:

  • Premium Orb
  • Basic Orb