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A S.H.I.E.L.D. agent trained to provide emergency medical attention in the field.
ShieldMedic

S.H.I.E.L.D. Medic is unlocked at 1 star, which costs 15 shards.

TraitsEdit

Allegiance Hero
Jursidiction Global
Origin Skill
Class Support
Team/Organization S.H.I.E.L.D.
Extra Minion

StatsEdit

Tier 1 Level 1
Health
Damage
Armor
Focus
Resistance
Crit Damage
Crit Chance 130
Dodge Chance 0
Block Chance 0
Block Amount 10
Accuracy 100
Speed 109

AbilitiesEdit

I.C.E.R. Pistol
ShieldMedicBasic Effects Single Opponent Damage, Offense Down, Slow, Heal
Energy Cost Damage 0
Start Energy 0 0
Level 1 Attack primary target for 80% damage. On crit, apply Slow for 2 turns.
Level 2 Attack primary target for 90% damage + 30% chance to apply Offense Down for 1 turn. On crit, apply Slow for 2 turns.
Level 3 Attack primary target for 140% damage + 30% chance to apply Offense Down for 1 turn. On crit, apply Slow for 2 turns.
Level 4 Attack primary target for 140% damage + 30% chance to apply Offense Down for 2 turns. On crit, apply Slow for 2 turns.
Level 5 Attack primary target for 190% damage + 30% chance to apply Offense Down for 2 turns. On crit, apply Slow for 2 turns.
Level 6 Attack primary target for 190% damage + 50% chance to apply Offense Down for 2 turns. On crit, apply Slow for 2 turns.
Emergency Treatment
ShieldMedicSpecial Effects Allies Heal, Revive
Energy Cost Buff 5
Start Energy 5 5
Level 1 Heal the 3 allies with the lowest Health for 200 Health + 10% of this character's Max Health.
Level 2 Heal the 3 allies with the lowest Health for 200 Health + 10% of this character's Max Health. 20% chance to Revive 1 defeated ally at 10% Health
Level 3 Heal all allies for 200 Health + 10% of this character's Max Health. 20% chance to Revive 1 defeated ally at 10% Health.
Level 4 Heal all allies for 700 Health + 10% of this character's Max Health. 20% chance to Revive 1 defeated ally at 10% Health.
Level 5 Heal all allies for 700 Health + 15% of this character's Max Health. 20% chance to Revive 1 defeated ally at 10% Health.
Level 6 Heal all allies for 1,100 Health + 15% of this character's Max Health. 20% chance to Revive 1 defeated ally at 10% Health.
Fighting Fit
ShieldMedicPassive Effects Allies Regeneration, Heal
Energy Cost Passive N/A
Start Energy N/A N/A
Level 1 10% chance to apply 1 turn of Regeneration to the ally with the lowest Health + Heal them for 10% of this character's Max Health at the start of your turn.
Level 2 20% chance to apply 1 turn of Regeneration to the ally with the lowest Health and Heal them for 10% of this character's Max Health at the start of your turn.
Level 3 20% chance to apply 2 turns of Regeneration to the ally with the lowest Health and Heal them for 10% of this character's Max Health at the start of your turn.
Level 4 20% chance to apply 2 turns of Regeneration to the ally with the lowest Health and Heal them for 15% of this character's Max Health at the start of your turn.

GearEdit

Expand to View Gear
Tier 1

Security Clearance
Focus Cat Green
+4 Damage
+5 Focus


S.H.I.E.L.D. Medic Kit
Gear ShieldMedic
+21 Damage
+2 Focus


S.T.R.I.K.E. Tactics Manual
Damage Cat Green
+10 Damage
+1 Focus


Serum 612
Health Cat Green
+100 Health
+1 Resistance


Beta Cloth
Armor Cat Green
+9 Health
+8 Armor


Secure Comlink
Resist Cat Green
+19 Health
+5 Resistance


Tier 2

Decryption Techniques
Gear Skill Focus2
+4 Damage
+14 Focus


S.H.I.E.L.D. Medic Kit
Gear ShieldMedic
+23 Damage
+13 Focus


Bladed Strikes
Gear Skill Damage2
+15 Damage
+2 Focus


Serum 612
Health Cat Green
+100 Health
+1 Resistance


Beta Cloth
Armor Cat Green
+9 Health
+8 Armor


Resilience Conditioning
Gear Skill Resist2
+24 Health
+14 Resistance


Tier 3

Precision Techniques
Gear Skill Focus3
+4 Damage
+15 Focus


S.H.I.E.L.D. Medic Kit
Gear ShieldMedic
+24 Damage
+14 Focus


Destructive Strikes
Gear Skill Damage3
+20 Damage
+2 Focus


Serum 612
Health Cat Green
+100 Health
+1 Resistance


Protective Maneuvers
Gear Skill Armor3
+13 Health
+14 Armor


Resilience Conditioning
Gear Skill Resist2
+24 Health
+14 Resistance


Tier 4

Improved Targeting Techniques
Gear Skill Focus1
+4 Damage
+17 Focus


Improved S.H.I.E.L.D. Medic Kit
Gear ShieldMedic
+25 Damage
+15 Focus


Improved Crippling Strikes
Gear Skill Damage1
+25 Damage
+2 Focus


Serum 612
Health Cat Green
+100 Health
+1 Resistance


Protective Maneuvers
Gear Skill Armor3
+13 Health
+14 Armor


Improved Discipline Conditioning
Gear Skill Resist1
+29 Health
+17 Resistance


Tier 5

Improved Decryption Techniques
Gear Skill Focus2
+4 Damage
+19 Focus


Improved S.H.I.E.L.D. Medic Kit
Gear ShieldMedic
+26 Damage
+16 Focus


Improved Bladed Strikes
Gear Skill Damage2
+30 Damage
+2 Focus


Serum 612
Health Cat Green
+100 Health
+1 Resistance


Improved Evasive Maneuvers
Gear Skill Armor2
+16 Health
+16 Armor


Improved Discipline Conditioning
Gear Skill Resist1
+29 Health
+17 Resistance


Tier 6

Improved Precision Techniques
Gear Skill Focus3
+4 Damage
+20 Focus


Improved S.H.I.E.L.D. Medic Kit
Gear ShieldMedic
+27 Damage
+17 Focus


Improved Destructive Strikes
Gear Skill Damage3
+35 Damage
+2 Focus


Serum 612
Health Cat Green
+100 Health
+1 Resistance


Improved Evasive Maneuvers
Gear Skill Armor2
+16 Health
+16 Armor


Improved Fortitude Conditioning
Gear Skill Resist3
+34 Health
+20 Resistance


Tier 7

Improved Concentration Techniques
Gear Skill Focus4
+4 Damage
+21 Focus


Improved S.H.I.E.L.D. Medic Kit
Gear ShieldMedic
+28 Damage
+18 Focus


Improved Deadly Strikes
Gear Skill Damage4
+33 Damage
+2 Focus


Fitness Regimen
Gear Skill Health2
+200 Health
+2 Resistance


Improved Strengthening Maneuvers
Gear Skill Armor4
+18 Health
+18 Armor


Improved Fortitude Conditioning
Gear Skill Resist3
+34 Health
+20 Resistance


Tier 8

Advanced Targeting Techniques
Gear Skill Focus1
+4 Damage
+22 Focus


Advanced S.H.I.E.L.D. Medic Kit
Gear ShieldMedic
+29 Damage
+19 Focus


Advanced Crippling Strikes
Gear Skill Damage1
+37 Damage
+2 Focus


Fitness Regimen
Gear Skill Health2
+200 Health
+2 Resistance


Improved Strengthening Maneuvers
Gear Skill Armor4
+18 Health
+18 Armor


Advanced Discipline Conditioning
Gear Skill Resist1
+38 Health
+22 Resistance


Tier 9

Advanced Decryption Techniques
Gear Skill Focus2
+5 Damage
+22 Focus


Advanced S.H.I.E.L.D. Medic Kit
Gear ShieldMedic
+30 Damage
+20 Focus


Advanced Bladed Strikes
Gear Skill Damage2
+40 Damage
+3 Focus


Fitness Regimen
Gear Skill Health2
+200 Health
+2 Resistance


Advanced Evasive Maneuvers
Gear Skill Armor2
+19 Health
+20 Armor


Advanced Discipline Conditioning
Gear Skill Resist1
+38 Health
+22 Resistance


AvailabilityEdit

Missions:

Orbs:

  • Premium Orb
  • Basic Orb

TriviaEdit

The S.H.I.E.L.D. Medic appears in one of the game's advertisements, which provides some more information on the character. https://youtu.be/wrehG5LgTLA