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The legendary leader who spreads advantages to allies and summons S.H.I.E.L.D. agents.
NickFury

Nick Fury is unlocked at 5 stars, which costs 310 shards.

TraitsEdit

Allegiance Hero
Jursidiction Global
Origin Skill
Class Support
Team/Organization S.H.I.E.L.D., Avenger
Extra N/A

StatsEdit

Tier 1 Level 1
Health 118
Damage 34
Armor 8
Focus 50
Resistance 93
Crit Damage 130
Crit Chance 10
Dodge Chance 0
Block Chance 0
Block Amount 10
Accuracy 100
Speed 99

AbilitiesEdit

Custom I.C.E.R.
NickFuryBasic Effects Single Opponent Damage, Chain, Ability Energy
Energy Cost Damage 0
Start Energy 0 0
Level 1 Attack primary target for 100% damage and +5% Crit chance. Grant +1 ability energy to an ally when you crit with this attack.
Level 2 Attack primary target for 100% damage and +5% Crit chance. 30% chance to Chain Attack to up to 4 adjacent targets for 90% damage with +5% Crit chance. Grant +1 ability energy to an ally each time you crit with this attack.
Level 3 Attack primary target for 100% damage and +10% Crit chance. 30% chance to Chain Attack to up to 4 adjacent targets for 90% damage with +10% Crit chance. Grant +1 ability energy to an ally each time you crit with this attack.
Level 4 Attack primary target for 100% damage and +10% Crit chance. 30% chance to Chain Attack to up to 4 adjacent targets for 100% damage with +10% Crit chance. Grant +1 ability energy to an ally each time you crit with this attack.
Level 5 Attack primary target for 100% damage and +15% Crit chance. 50% chance to Chain Attack to up to 4 adjacent targets for 100% damage with +15% Crit chance. Grant +1 ability energy to an ally each time you crit with this attack.
Level 6 Attack primary target for 100% damage and +15% Crit chance. 50% chance to Chain Attack to up to 4 adjacent targets for 110% damage with +15% Crit chance. Grant +1 ability energy to an ally each time you crit with this attack.
Level 7 Attack primary target for 100% damage and +100% Crit chance. 90% chance to Chain Attack to up to 4 adjacent targets for 120% damage with +50% Crit chance. Grant +1 ability energy to an ally each time you crit with this attack.
Rally
NickFurySpecial Effects Allies Defense Up, Heal, Copy Positive Effects
Energy Cost Buff 4
Start Energy 4 4
Level 1 Gain Defense Up for 1 turn. Apply all positive effect(s) on self to allies.
Level 2 Gain Defense Up for 1 turn. Heal all allies for 110 Health + 0% of this character's Max Health. Apply all positive effect(s) on self to allies.
Level 3 Gain Defense Up for 1 turn. Heal all allies for 200 Health + 0% of this character's Max Health. Apply all positive effect(s) on self to allies.
Level 4 Gain Defense Up for 1 turn. Heal all allies for 200 Health + 2% of this character's Max Health. Apply all positive effect(s) on self to allies.
Level 5 Gain Defense Up for 1 turn. Heal all allies for 300 Health + 2% of this character's Max Health. Apply all positive effect(s) on self to allies.
Level 6 Gain Defense Up for 1 turn. Heal all allies for 480 Health + 2% of this character's Max Health. Apply all positive effect(s) on self to allies.
Level 7 Gain Defense Up for 1 turn. Heal all allies for 650 Health + 2% of this character's Max Health. Apply all positive effect(s) on self to allies.
Reinforcements
NickFuryUltimate Effects Ally Team Offense Up, Summon
Energy Cost Summon 5
Start Energy 5 5
Level 1 Gain Offense Up for 2 turns. Summon 1-2 level 1 S.H.I.E.L.D. minion(s).
Level 2 Gain Offense Up for 2 turns. Summon 1-2 level 15 S.H.I.E.L.D. minion(s).
Level 3 Gain Offense Up for 2 turns. Summon 2 level 25 S.H.I.E.L.D. minion(s).
Level 4 Gain Offense Up for 2 turns. Summon 2 level 35 S.H.I.E.L.D. minion(s).
Level 5 Gain Offense Up for 2 turns. Summon 2 level 45 S.H.I.E.L.D. minion(s).
Level 6 Gain Offense Up for 2 turns. Summon 2 level 55 S.H.I.E.L.D. minion(s).
Level 7 Gain Offense Up for 2 turns. Summon 2+ 30% chance of 3 level 65 S.H.I.E.L.D. minion(s).
Directory of S.H.I.E.L.D.
NickFuryPassive Effects Ally Team Team Attack
Energy Cost Passive N/A
Start Energy N/A N/A
Level 1 At the start of each HERO ally's turn, 5% chance for an ally to gain Team Attack for that turn.
Level 2 At the start of each HERO ally's turn, 10% chance for an ally to gain Team Attack for that turn.
Level 3 At the start of each HERO ally's turn, 15% chance for an ally to gain Team Attack for that turn.
Level 4 At the start of each HERO ally's turn, 20% chance for an ally to gain Team Attack for that turn.
Level 5 At the start of each HERO ally's turn, 25% chance for an ally to gain Team Attack for that turn.

GearEdit

Expand to View Gear
Tier 1

Security Clearance
Focus Cat Green
+4 Damage
+5 Focus


Infinity Formula
Gear NickFury
+34 Health
+15 Resistance


S.T.R.I.K.E. Tactics Manual
Damage Cat Green
+10 Damage
+1 Focus


Serum 612
Health Cat Green
+100 Health
+1 Resistance


Beta Cloth
Armor Cat Green
+9 Health
+8 Armor


Secure Comlink
Resist Cat Green
+19 Health
+5 Resistance


Tier 2

Security Clearance
Focus Cat Green
+4 Damage
+5 Focus


Infinity Formula
Gear NickFury
+155 Health
+20 Resistance


S.T.R.I.K.E. Tactics Manual
Damage Cat Green
+10 Damage
+1 Focus


Serum 612
Health Cat Green
+100 Health
+1 Resistance


Evasive Maneuvers
Gear Skill Armor2
+12 Health
+13 Armor


Resilience Conditioning
Gear Skill Resist2
+24 Health
+14 Resistance


Tier 3

Security Clearance
Focus Cat Green
+4 Damage
+5 Focus


Infinity Formula
Gear NickFury
+160 Health
+21 Resistance


Bladed Strikes
Gear Skill Damage2
+15 Damage
+2 Focus


Fitness Regimen
Gear Skill Health2
+200 Health
+2 Resistance


Evasive Maneuvers
Gear Skill Armor2
+12 Health
+13 Armor


Agility Conditioning
Gear Skill Resist3
+26 Health
+15 Resistance


Tier 4

Decryption Techniques
Gear Skill Focus2
+4 Damage
+14 Focus


Improved Infinity Formula
Gear NickFury
+165 Health
+22 Resistance


Destructive Strikes
Gear Skill Damage3
+20 Damage
+2 Focus


Vaccine Regimen
Gear Skill Health3
+220 Health
+2 Resistance


Improved Self Defense Maneuvers
Gear Skill Armor1
+14 Health
+15 Armor


Improved Discipline Conditioning
Gear Skill Resist1
+29 Health
+17 Resistance


Tier 5

Decryption Techniques
Gear Skill Focus2
+4 Damage
+14 Focus


Improved Infinity Formula
Gear NickFury
+170 Health
+25 Resistance


Improved Crippling Strikes
Gear Skill Damage1
+25 Damage
+2 Focus


Improved Vitality Regimen
Gear Skill Health1
+240 Health
+2 Resistance


Improved Self Defense Maneuvers
Gear Skill Armor1
+14 Health
+15 Armor


Improved Resilience Conditioning
Gear Skill Resist2
+31 Health
+19 Resistance


Tier 6

Decryption Techniques
Gear Skill Focus2
+4 Damage
+14 Focus


Improved Infinity Formula
Gear NickFury
+175 Health
+26 Resistance


Improved Bladed Strikes
Gear Skill Damage2
+30 Damage
+2 Focus


Improved Fitness Regimen
Gear Skill Health2
+260 Health
+2 Resistance


Improved Protective Maneuvers
Gear Skill Armor3
+17 Health
+17 Armor


Improved Fortitude Conditioning
Gear Skill Resist3
+34 Health
+20 Resistance


Tier 7

Precision Techniques
Gear Skill Focus3
+4 Damage
+15 Focus


Improved Infinity Formula
Gear NickFury
+180 Health
+27 Resistance


Improved Destructive Strikes
Gear Skill Damage3
+35 Damage
+2 Focus


Improved Vaccine Regimen
Gear Skill Health3
+280 Health
+2 Resistance


Improved Protective Maneuvers
Gear Skill Armor3
+17 Health
+17 Armor


Improved Agility Conditioning
Gear Skill Resist4
+37 Health
+21 Resistance


Tier 8

Precision Techniques
Gear Skill Focus3
+4 Damage
+15 Focus


Advanced Infinity Formula
Gear NickFury
+185 Health
+28 Resistance


Improved Deadly Strikes
Gear Skill Damage4
+33 Damage
+2 Focus


Improved Immunity Regimen
Gear Skill Health4
+310 Health
+2 Resistance


Advanced Self Defense Maneuvers
Gear Skill Armor1
+19 Health
+19 Armor


Advanced Discipline Conditioning
Gear Skill Resist1
+38 Health
+22 Resistance


Tier 9

Improved Targeting Techniques
Gear Skill Focus1
+4 Damage
+17 Focus


Advanced Infinity Formula
Gear NickFury
+190 Health
+29 Resistance


Advanced Crippling Strikes
Gear Skill Damage1
+37 Damage
+2 Focus


Advanced Vitality Regimen
Gear Skill Health1
+320 Health
+2 Resistance


Advanced Self Defense Maneuvers
Gear Skill Armor1
+19 Health
+19 Armor


Advanced Resilience Conditioning
Gear Skill Resist2
+39 Health
+22 Resistance


AvailabilityEdit

Will be available in the upcoming event as of 08/06/2018Edit