Marvel Strike Force Wiki
Advertisement

A ruthless attacker who assails opponents with frequent attacks.

Nebula is unlocked at 1 star, which costs 15 shards.

You can find her shards in the The Nexus Campaign, Chapter 4-6.

Stats[]

Tier 1 Level 1
Health 116
Damage 33
Armor 6
Focus 69
Resistance 56
Crit Damage 130
Crit Chance 10
Dodge Chance 0
Block Chance 0
Block Amount 10
Accuracy 100
Speed 107

Abilities[]

Relentless Pursuit
NebulaBasic Effects Single Opponent Damage, Speed Up
Energy Cost Damage 0
Start Energy 0 0
Level 1 Attack primary target for 80% damage.
50% chance to gain Speed Up for 1 turn.
Level 2 Attack primary target for 120% damage + 5% of target's Max Health.
50% chance to gain Speed Up for 1 turn.
Level 3 Attack primary target for 160% damage + 5% of target's Max Health.
75% chance to gain Speed Up for 1 turn.
Level 4 Attack primary target for 200% damage + 5% of target's Max Health.
75% chance to gain Speed Up for 1 turn.
Level 5 Attack primary target for 240% damage + 5% of target's Max Health.
75% chance to gain Speed Up for 1 turn.
Level 6 Attack primary target for 280% damage + 5% of target's Max Health.
Gain Speed Up for 1 turn.
Level 7 Attack primary target for 280% damage + 10% of target's Max Health.
Gain Speed Up for 1 turn.
Challenging Foe
NebulaSpecial Effects Single Opponent Damage, Counter
Energy Cost Damage 4
Start Energy 4 4
Level 1 Attack primary target for 100% damage + gain Counter. Apply Counter to all INFINITY WATCH allies.
Level 2 Attack primary target for 120% damage + gain Counter. Apply Counter to all INFINITY WATCH allies.
Level 3 Attack primary target for 140% damage + gain Counter. Apply Counter to all INFINITY WATCH allies.
Level 4 Attack primary target for 180% damage + gain 2 Counter. Apply 2 Counter to all INFINITY WATCH allies.
Level 5 Attack primary target for 210% damage + gain 2 Counter. Apply 2 Counter to all INFINITY WATCH allies.
Level 6 Attack primary target for 240% damage + gain 2 Counter. Apply 2 Counter to all INFINITY WATCH allies.
Level 7 Attack primary target for 310% damage + gain 2 Counter. Apply 2 Counter to all INFINITY WATCH allies. Level Required: 68
Mayhem
NebulaUltimate Effects Single Opponent Damage, Chain, Evade, Heal Block
Energy Cost Damage 3
Start Energy 3 4
Level 1 Attack primary target for 100% damage + apply Heal Block.


60% chance to Chain to up to 2 adjacent targets for 75% damage + apply Heal Block. If this character has 3 or more INFINITY WATCH allies, always chain to 2 adjacent targets.
Gain Evade.
Counterattack breaks this Chain. If this character has 3 or more INFINITY WATCH allies, this attack cannot be counterattacked.


Attacks always Crit if the target is Summoned or Cloned.
Level 2 Attack primary target for 140% damage + apply Heal Block.


60% chance to Chain to up to 2 adjacent targets for 100% damage + apply Heal Block. If this character has 3 or more INFINITY WATCH allies, always chain to 2 adjacent targets.
Gain Evade.
Counterattack breaks this Chain. If this character has 3 or more INFINITY WATCH allies, this attack cannot be counterattacked.


Attacks always Crit if the target is Summoned or Cloned.
Level 3 Attack primary target for 180% damage + apply Heal Block.


60% chance to Chain to up to 2 adjacent targets for 140% damage + apply Heal Block. If this character has 3 or more INFINITY WATCH allies, always chain to 2 adjacent targets.
Gain Evade.
Counterattack breaks this Chain. If this character has 3 or more INFINITY WATCH allies, this attack cannot be counterattacked.


Attacks always Crit if the target is Summoned or Cloned.
Level 4 Attack primary target for 220% damage + apply Heal Block.


60% chance to Chain to up to 2 adjacent targets for 180% damage + apply Heal Block. If this character has 3 or more INFINITY WATCH allies, chain to 2-3 adjacent targets.
Gain Evade.
Counterattack breaks this Chain. If this character has 3 or more INFINITY WATCH allies, this attack cannot be counterattacked.


Attacks always Crit if the target is Summoned or Cloned.
Level 5 Attack primary target for 220% damage + apply Heal Block.


60% chance to Chain to up to 2 adjacent targets for 180% damage + apply Heal Block. If this character has 3 or more INFINITY WATCH allies, chain to 2-3 adjacent targets.
Gain 2 Evade. Apply Evade to all INFINITY WATCH allies.
Counterattack breaks this Chain. If this character has 3 or more INFINITY WATCH allies, this attack cannot be counterattacked.


Attacks always Crit if the target is Summoned or Cloned.
Level 6 Attack primary target for 270% damage + apply Heal Block.


60% chance to Chain to up to 2 adjacent targets for 220% damage + apply Heal Block. If this character has 3 or more INFINITY WATCH allies, chain to 3 adjacent targets.
Gain 2 Evade. Apply Evade to all INFINITY WATCH allies.
Counterattack breaks this Chain. If this character has 3 or more INFINITY WATCH allies, this attack cannot be counterattacked.


Attacks always Crit if the target is Summoned or Cloned.
Level 7 Attack primary target for 350% damage + apply Heal Block.


Chain to 2 adjacent targets for 270% damage + apply Heal Block. If this character has 3 or more INFINITY WATCH allies, chain to 10 adjacent targets.
Gain 2 Evade. Apply Evade to all INFINITY WATCH allies.
Counterattack breaks this Chain. If this character has 3 or more INFINITY WATCH allies, this attack cannot be counterattacked.


Attacks always Crit if the target is Summoned or Cloned.
Exploit Weakness
NebulaPassive Effects Self Assist, Revive, Speed Up, Deathproof
Energy Cost Passive N/A
Start Energy N/A N/A
Level 1 On Spawn, gain Speed Up.


If Health is full at the start of a match, Revive once with 10% of this character's Max Health + 15% for each INFINITY WATCH ally. On Revive, gain Deathproof.
On Turn, apply Assist Now to 1 random Gamora ally.


Gain +5% Assist Chance + 5% per INFINITY WATCH ally.
Level 2 On Spawn, gain Speed Up.


If Health is full at the start of a match, Revive once with 10% of this character's Max Health + 15% for each INFINITY WATCH ally. On Revive, gain Deathproof.
On Turn, apply Assist Now to 1 random Gamora ally.


Gain +5% Assist Chance + 10% per INFINITY WATCH ally.
Level 3 On Spawn, gain Speed Up.


If Health is full at the start of a match, Revive once with 10% of this character's Max Health + 15% for each INFINITY WATCH ally. On Revive, gain Deathproof.
On Turn, apply Assist Now to 1 random Gamora ally.


Gain +10% Assist Chance + 10% per INFINITY WATCH ally.
Level 4 On Spawn, gain Speed Up.


If Health is full at the start of a match, Revive once with 10% of this character's Max Health + 15% for each INFINITY WATCH ally. On Revive, gain Deathproof.
On Turn, apply Assist Now + Speed Up to 1 random Gamora ally.


Gain +10% Assist Chance + 10% per INFINITY WATCH ally.
Level 5 On Spawn, gain Speed Up.


If Health is full at the start of a match, Revive once with 10% of this character's Max Health + 15% for each INFINITY WATCH ally. On Revive, gain Deathproof.
On Turn, apply Assist Now + Speed Up to 1 random Gamora ally.


Gain +20% Assist Chance + 20% per INFINITY WATCH ally.

Gear[]

Expand to View Gear
Tier 1

Security Clearance
Focus Cat Green
+4 Damage
+5 Focus


Automated Repair System
Gear Nebula
+5 Health
+3 Damage
+1 Focus

S.T.R.I.K.E. Tactics Manual
Damage Cat Green
+10 Damage
+1 Focus


Serum 612
Health Cat Green
+100 Health
+1 Resistance


Beta Cloth
Armor Cat Green
+9 Health
+8 Armor


Secure Comlink
Resist Cat Green
+19 Health
+5 Resistance


Tier 2

Thermal Scope
Gear Tech Focus2
+4 Damage
+14 Focus


Automated Repair System
Gear Nebula
+10 Health
+3 Damage
+13 Focus

Black Market Ordnance
Gear Tech Damage2
+15 Damage
+2 Focus


Analytic Systems
Gear Tech Health2
+200 Health
+2 Resistance


Beta Cloth
Armor Cat Green
+9 Health
+8 Armor


Secure Comlink
Resist Cat Green
+19 Health
+5 Resistance


Tier 3

Laser Scope
Gear Tech Focus3
+4 Damage
+15 Focus


Automated Repair System
Gear Nebula
+20 Health
+3 Damage
+14 Focus

Explosive Ordnance
Gear Tech Damage3
+20 Damage
+2 Focus


Nanobionic Systems
Gear Tech Health3
+220 Health
+2 Resistance


Beta Cloth
Armor Cat Green
+9 Health
+8 Armor


Cranial Interface
Gear Tech Resist2
+24 Health
+14 Resistance


Tier 4

Improved Optical Scope
Gear Tech Focus1
+4 Damage
+17 Focus


Improved Automated Repair System
Gear Nebula
+30 Health
+3 Damage
+15 Focus

Improved Military Ordnance
Gear Tech Damage1
+25 Damage
+2 Focus


Improved Insulated Systems
Gear Tech Health1
+240 Health
+2 Resistance


Ceramic Plating
Gear Tech Armor2
+12 Health
+13 Armor


Improved Anodized Interface
Gear Tech Resist1
+29 Health
+17 Resistance


Tier 5

Improved Thermal Scope
Gear Tech Focus2
+4 Damage
+19 Focus


Improved Automated Repair System
Gear Nebula
+40 Health
+3 Damage
+16 Focus

Improved Black Market Ordnance
Gear Tech Damage2
+30 Damage
+2 Focus


Improved Analytic Systems
Gear Tech Health2
+260 Health
+2 Resistance


Ceramic Plating
Gear Tech Armor2
+12 Health
+13 Armor


Improved Anodized Interface
Gear Tech Resist1
+29 Health
+17 Resistance


Tier 6

Improved Laser Scope
Gear Tech Focus3
+4 Damage
+20 Focus


Improved Automated Repair System
Gear Nebula
+50 Health
+3 Damage
+17 Focus

Improved Explosive Ordnance
Gear Tech Damage3
+35 Damage
+2 Focus


Improved Nanobionic Systems
Gear Tech Health3
+280 Health
+2 Resistance


Ceramic Plating
Gear Tech Armor2
+12 Health
+13 Armor


Improved Cerebral Interface
Gear Tech Resist3
+34 Health
+20 Resistance


Tier 7

Improved Full Spectrum Scope
Gear Tech Focus4
+4 Damage
+21 Focus


Improved Automated Repair System
Gear Nebula
+60 Health
+5 Damage
+18 Focus

Improved Prototype Ordnance
Gear Tech Damage4
+33 Damage
+2 Focus


Improved Biofeedback Systems
Gear Tech Health4
+310 Health
+2 Resistance


Ballistic Plating
Gear Tech Armor3
+13 Health
+14 Armor


Improved Cerebral Interface
Gear Tech Resist3
+34 Health
+20 Resistance


Tier 8

Advanced Optical Scope
Gear Tech Focus1
+4 Damage
+22 Focus


Advanced Automated Repair System
Gear Nebula
+70 Health
+5 Damage
+19 Focus

Advanced Military Ordnance
Gear Tech Damage1
+37 Damage
+2 Focus


Advanced Insulated Systems
Gear Tech Health1
+320 Health
+2 Resistance


Ballistic Plating
Gear Tech Armor3
+13 Health
+14 Armor


Advanced Anodized Interface
Gear Tech Resist1
+38 Health
+22 Resistance


Tier 9

Advanced Thermal Scope
Gear Tech Focus2
+5 Damage
+22 Focus


Advanced Automated Repair System
Gear Nebula
+80 Health
+5 Damage
+20 Focus

Advanced Black Market Ordnance
Gear Tech Damage2
+40 Damage
+3 Focus


Advanced Analytic Systems
Gear Tech Health2
+325 Health
+3 Resistance


Improved Alloy Plating
Gear Tech Armor1
+14 Health
+15 Armor


Advanced Anodized Interface
Gear Tech Resist1
+38 Health
+22 Resistance


Availability[]

Missions:

  • The Nexus: Chapter 4-6

Orbs:

  • Premium Orb
  • Basic Orb
  • Legacy I Orb
  • Milestone II Orb
  • Gamma Raid Orb
  • Ultimus Orb
Advertisement