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A field combat leader who makes allies faster and stronger.
MercenaryLieutenant

Mercenary Lieutenant is unlocked at 2 stars, which costs 45 shards.

TraitsEdit

Allegiance Villain
Jursidiction City
Origin Tech
Class Support
Team/Organization Mercenary
Extra Minion

StatsEdit

Tier 1 Level 1
Health 85
Damage 28
Armor 6
Focus 72
Resistance 72
Crit Damage 130
Crit Chance 10
Dodge Chance 0
Block Chance 0
Block Amount 10
Accuracy 100
Speed 100

AbilitiesEdit

Cover Fire
MercenaryLieutenantBasic Effects Single Opponent Damage, Ability Energy
Energy Cost Damage 0
Start Energy 0 0
Level 1 Attack primary target for 100% damage.
Level 2 Attack primary target for 100% damage. 10% chance to grant ability energy to an ally.
Level 3 Attack primary target for 130% damage. 10% chance to grant ability energy to an ally.
Level 4 Attack primary target for 130% damage. 20% chance to grant ability energy to an ally.
Level 5 Attack primary target for 140% damage. 20% chance to grant ability energy to an ally.
Level 6 Attack primary target for 140% damage. 30% chance to grant ability energy to an ally.
Level 7 Attack primary target for 150% damage. 30% chance to grant ability energy to an ally.
Call the Shots
MercenaryLieutenantSpecial Effects Allies Offense Up, Speed Up
Energy Cost Buff 3
Start Energy 3 3
Level 1 Apply Offense Up to all allies for 1 turn.
Level 2 Apply Offense Up to all allies for 1 turn. 20% chance to apply Speed Up to 1 allies for 1 turn.
Level 3 Apply Offense Up to all allies for 1 turn. 20% chance to apply Speed Up to 2 allies for 1 turn.
Level 4 Apply Offense Up to all allies for 1 turn. 20% chance to apply Speed Up to 3 allies for 1 turn.
Level 5 Apply Offense Up to all allies for 1 turn. 30% chance to apply Speed Up to 3 allies for 1 turn.
Level 6 Apply Offense Up to all allies for 1 turn. 30% chance to apply Speed Up to 4 allies for 1 turn.
Level 7 Apply Offense Up to all allies for 1 turn. 30% chance to apply Speed Up to all allies for 1 turn.
Squad Coherency
MercenaryLieutenantPassive Effects Allies Heal
Energy Cost Passive N/A
Start Energy N/A N/A
Level 1 On Turn, 25% chance to Heal an ally for 5% of this character's Max Health.
Level 2 On Turn, 25% chance to Heal an ally for 10% of this character's Max Health.
Level 3 On Turn, 30% chance to Heal an ally for 10% of this character's Max Health.
Level 4 On Turn, 35% chance to Heal an ally for 10% of this character's Max Health.
Level 5 On Turn, 40% chance to Heal an ally for 10% of this character's Max Health.

GearEdit

Expand to View Gear
Tier 1

Security Clearance
Focus Cat Green
+4 Damage
+5 Focus


Dark Watch Comm Gear
Gear MercenaryLieutenant
+11 Focus
+1 Resistance


S.T.R.I.K.E. Tactics Manual
Damage Cat Green
+10 Damage
+1 Focus


Serum 612
Health Cat Green
+100 Health
+1 Resistance


Beta Cloth
Armor Cat Green
+9 Health
+8 Armor


Secure Comlink
Resist Cat Green
+19 Health
+5 Resistance


Tier 2

Thermal Scope
Gear Tech Focus2
+4 Damage
+14 Focus


Dark Watch Comm Gear
Gear MercenaryLieutenant
+20 Health
+14 Focus
+14 Resistance

S.T.R.I.K.E. Tactics Manual
Damage Cat Green
+10 Damage
+1 Focus


Serum 612
Health Cat Green
+100 Health
+1 Resistance


Beta Cloth
Armor Cat Green
+9 Health
+8 Armor


Cranial Interface
Gear Tech Resist2
+24 Health
+14 Resistance


Tier 3

Laser Scope
Gear Tech Focus3
+4 Damage
+15 Focus


Dark Watch Comm Gear
Gear MercenaryLieutenant
+25 Health
+14 Focus
+15 Resistance

Black Market Ordnance
Gear Tech Damage2
+15 Damage
+2 Focus


Serum 612
Health Cat Green
+100 Health
+1 Resistance


Beta Cloth
Armor Cat Green
+9 Health
+8 Armor


Cerebral Interface
Gear Tech Resist3
+26 Health
+15 Resistance


Tier 4

Improved Optical Scope
Gear Tech Focus1
+4 Damage
+17 Focus


Improved Dark Watch Comm Gear
Gear MercenaryLieutenant
+30 Health
+15 Focus
+15 Resistance

Explosive Ordnance
Gear Tech Damage3
+20 Damage
+2 Focus


Analytic Systems
Gear Tech Health2
+200 Health
+2 Resistance


Ceramic Plating
Gear Tech Armor2
+12 Health
+13 Armor


Improved Anodized Interface
Gear Tech Resist1
+29 Health
+17 Resistance


Tier 5

Improved Thermal Scope
Gear Tech Focus2
+4 Damage
+19 Focus


Improved Dark Watch Comm Gear
Gear MercenaryLieutenant
+35 Health
+16 Focus
+16 Resistance

Improved Military Ordnance
Gear Tech Damage1
+25 Damage
+2 Focus


Analytic Systems
Gear Tech Health2
+200 Health
+2 Resistance


Ceramic Plating
Gear Tech Armor2
+12 Health
+13 Armor


Improved Cranial Interface
Gear Tech Resist2
+31 Health
+19 Resistance


Tier 6

Improved Laser Scope
Gear Tech Focus3
+4 Damage
+20 Focus


Improved Dark Watch Comm Gear
Gear MercenaryLieutenant
+40 Health
+18 Focus
+18 Resistance

Improved Black Market Ordnance
Gear Tech Damage2
+30 Damage
+2 Focus


Analytic Systems
Gear Tech Health2
+200 Health
+2 Resistance


Ceramic Plating
Gear Tech Armor2
+12 Health
+13 Armor


Improved Cerebral Interface
Gear Tech Resist3
+34 Health
+20 Resistance


Tier 7

Improved Full Spectrum Scope
Gear Tech Focus4
+4 Damage
+21 Focus


Improved Dark Watch Comm Gear
Gear MercenaryLieutenant
+45 Health
+18 Focus
+18 Resistance

Improved Explosive Ordnance
Gear Tech Damage3
+35 Damage
+2 Focus


Nanobionic Systems
Gear Tech Health3
+220 Health
+2 Resistance


Ballistic Plating
Gear Tech Armor3
+13 Health
+14 Armor


Improved Cortex Interface
Gear Tech Resist4
+37 Health
+21 Resistance


Tier 8

Advanced Optical Scope
Gear Tech Focus1
+4 Damage
+22 Focus


Advanced Dark Watch Comm Gear
Gear MercenaryLieutenant
+50 Health
+21 Focus
+21 Resistance

Improved Prototype Ordnance
Gear Tech Damage4
+33 Damage
+2 Focus


Nanobionic Systems
Gear Tech Health3
+220 Health
+2 Resistance


Ballistic Plating
Gear Tech Armor3
+13 Health
+14 Armor


Advanced Anodized Interface
Gear Tech Resist1
+38 Health
+22 Resistance


Tier 9

Advanced Thermal Scope
Gear Tech Focus2
+5 Damage
+22 Focus


Advanced Dark Watch Comm Gear
Gear MercenaryLieutenant
+60 Health
+21 Focus
+21 Resistance

Advanced Military Ordnance
Gear Tech Damage1
+37 Damage
+2 Focus


Improved Insulated Systems
Gear Tech Health1
+240 Health
+2 Resistance


Improved Alloy Plating
Gear Tech Armor1
+14 Health
+15 Armor


Advanced Cranial Interface
Gear Tech Resist2
+39 Health
+22 Resistance


AvailabilityEdit

Missions:

  • Villains United: Chapter 3-3
  • Nexus: Chapter 6-3

Orbs:

  • Premium Orb
  • Basic Orb