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An extremely tough taunting protector with high damage and health.

Luke Cage is unlocked at 2 stars, which costs 45 shards.

You can find his shards in the Blitz store for 500 Blitz Credits for 5 shards.

Stats[]

Tier 1 Level 1
Health 133
Damage 30
Armor 11
Focus 48
Resistance 48
Crit Damage 130
Crit Chance 10
Dodge Chance 0
Block Chance 0
Block Amount 25
Accuracy 100
Speed 80

Abilities[]

Beat Up
LukeCageBasic Effects Primary Target Damage, Assist
Energy Cost Basic 0
Start Energy 0 0
Level 1 Assist Now to a random HERO ally.
Attack primary target for 100% damage.
Level 2 Apply Assist Now to a random HERO ally. If that ally is a DEFENDER or a HEROES FOR HIRE they also gain Offense Up.
Attack primary target for 130% damage.
Level 3 Apply Assist Now to a random HERO ally. If that ally is a DEFENDER or a HEROES FOR HIRE they also gain Offense Up.
Attack primary target for 170% damage.
Level 4 Apply Assist Now to a random HERO ally. If that ally is a DEFENDER or a HEROES FOR HIRE they also gain Offense Up.
Attack primary target for 210% damage.
Level 5 Apply Assist Now to a random HERO ally. If that ally is a DEFENDER or a HEROES FOR HIRE they also gain Offense Up.
Attack primary target for 250% damage.
Level 6 Apply Assist Now to a random HERO ally. If that ally is a DEFENDER or a HEROES FOR HIRE they also gain Offense Up.
Attack primary target for 290% damage.
Level 7 Apply Assist Now to a random HERO ally. If that ally is a DEFENDER or a HEROES FOR HIRE they also gain Offense Up.
Attack primary target for 330% damage.
Bring It On!
LukeCageSpecial Effects Self + Defender allies Taunt, Regeneration, Clear Negative Effects
Energy Cost Special 4
Start Energy 4 4
Level 1 Gain Taunt.
Level 2 Gain Taunt + Regeneration.
Apply Regeneration to all DEFENDER and HEROES FOR HIRE allies.
Level 3 Gain Taunt + Regeneration. Clear 1 negative effect from self.
Apply Regeneration to all DEFENDER and HEROES FOR HIRE allies.
Level 4 Gain Taunt + 2 Regeneration. Clear 1 negative effect from self.
Apply Regeneration to all DEFENDER and HEROES FOR HIRE allies.
Level 5 Gain Taunt + 2 Regeneration. Clear 2 negative effects from self.
Apply Regeneration to all DEFENDER and HEROES FOR HIRE allies.
Level 6 Gain Taunt for 2 turns + 2 Regeneration. Clear 2 negative effects from self.
Apply Regeneration to all DEFENDER and HEROES FOR HIRE allies.
Level 7 Gain Taunt for 2 turns + 2 Regeneration. Clear all negative effects from self.
Apply Regeneration to all DEFENDER and HEROES FOR HIRE allies.
Unbreakable
LukeCageUltimate Effects All Allies Defense Up, Deathproof, Ability Energy
Energy Cost Ultimate 5
Start Energy 5 5
Level 1 Apply Defense Up to self and all allies.
Apply Deflect to self and all HEROES FOR HIRE allies.
Level 2 Apply Defense Up to self and all allies. 50% chance to apply Deathproof to self and all HEROES FOR HIRE allies.
Apply Deflect to self and all HEROES FOR HIRE allies.
Level 3 Apply Defense Up to self and all allies. 50% chance to apply Deathproof to self and all HEROES FOR HIRE allies.


Apply Deflect to self and all HEROES FOR HIRE allies.


Generate 1 Ability Energy for random ally.
Level 4 Apply Defense Up to self and all allies. 50% chance to apply Deathproof to self and all HEROES FOR HIRE allies.


Apply Deflect + Deathproof to self and all HEROES FOR HIRE allies.


Generate 1 Ability Energy for random ally.
Level 5 Apply Defense Up to self and all allies. 50% chance to apply Deathproof to self and all HEROES FOR HIRE allies.


Apply Deflect + Deathproof to self and all HEROES FOR HIRE allies.


Generate 1-2 Ability Energy for random allies.
Level 6 Apply Defense Up for 2 turns to self, all DEFENDER, and HEROES FOR HIRE allies.


Apply 2 Deflect and 2 Deathproof to self and all HEROES FOR HIRE allies.
Apply Defense Up to all additional allies.


Generate 1-2 Ability Energy for random allies.
Level 7 Apply Defense Up for 2 turns to self, all DEFENDER, and HEROES FOR HIRE allies.


Apply 2 Deflect and 2 Deathproof to self and all HEROES FOR HIRE allies.
Apply Defense Up to all additional allies.


Generate 1-3 Ability Energy for random allies.
Power Man
LukeCagePassive Effects Self Increase Armor
Energy Cost Passive N/A
Start Energy N/A N/A
Level 1 At the start of any WAR, if this character is on DEFENSE and has 3 or more HEROES FOR HIRE allies, gain 2 Charged on Spawn of their initial match. This action occurs only once per WAR.


On WAR DEFENSE, on Spawn, fill Speed Bar by 80%. If this character has 4 or more HEROES FOR HIRE allies, gain Taunt + 2 Deflect when a HEROES FOR HIRE ally drops below 60% Health. At the end of any turn, if Charged, and below 50% Health, lose 1 Charged, clear all negative effects, heal for 100% of this character's Max Health, gain Offense Up for 2 turns, 2 Deflect, and Deathproof. On Death, if Charged, Revive with 10% of this character's Max Health. Gain +10% Damage, +10% Damage Reduction, and +175% Resistance per Charged.


Gain +25% Max Health for each DEFENDER or HEROES FOR HIRE ally.
Level 2 At the start of any WAR, if this character is on DEFENSE and has 3 or more HEROES FOR HIRE allies, gain 2 Charged on Spawn of their initial match. This action occurs only once per WAR.


On WAR DEFENSE, on Spawn, fill Speed Bar by 80%. If this character has 4 or more HEROES FOR HIRE allies, gain Taunt + 2 Deflect when a HEROES FOR HIRE ally drops below 60% Health. At the end of any turn, if Charged, and below 50% Health, lose 1 Charged, clear all negative effects, heal for 100% of this character's Max Health, gain Offense Up for 2 turns, 2 Deflect, and Deathproof. On Death, if Charged, Revive with 10% of this character's Max Health. Gain +10% Damage, +10% Damage Reduction, and +175% Resistance per Charged. HEROES FOR HIRE allies gain +5% Max Health.
Gain +10% Armor.


Gain +5% Max Health + 25% Max Health for each DEFENDER or HEROES FOR HIRE ally.
Level 3 At the start of any WAR, if this character is on DEFENSE and has 3 or more HEROES FOR HIRE allies, gain 2 Charged on Spawn of their initial match. This action occurs only once per WAR.


On WAR DEFENSE, on Spawn, fill Speed Bar by 80%. If this character has 4 or more HEROES FOR HIRE allies, gain Taunt + 2 Deflect when a HEROES FOR HIRE ally drops below 60% Health. At the end of any turn, if Charged, and below 50% Health, lose 1 Charged, clear all negative effects, heal for 100% of this character's Max Health, gain Offense Up for 2 turns, 2 Deflect, and Deathproof. On Death, if Charged, Revive with 10% of this character's Max Health. Gain +10% Damage, +10% Damage Reduction, and +175% Resistance per Charged. HEROES FOR HIRE allies gain +15% Max Health.
Gain +10% Armor.


Gain +15% Max Health + 25% Max Health for each DEFENDER or HEROES FOR HIRE ally.
Level 4 At the start of any WAR, if this character is on DEFENSE and has 3 or more HEROES FOR HIRE allies, gain 2 Charged on Spawn of their initial match. This action occurs only once per WAR.


On WAR DEFENSE, on Spawn, fill Speed Bar by 80%. If this character has 4 or more HEROES FOR HIRE allies, gain Taunt + 2 Deflect when a HEROES FOR HIRE ally drops below 60% Health. At the end of any turn, if Charged, and below 50% Health, lose 1 Charged, clear all negative effects, heal for 100% of this character's Max Health, gain Offense Up for 2 turns, 2 Deflect, and Deathproof. On Death, if Charged, Revive with 10% of this character's Max Health. Gain +10% Damage, +10% Damage Reduction, and +175% Resistance per Charged. HEROES FOR HIRE allies gain +30% Max Health.
Gain +10% Armor.


Gain +30% Max Health + 25% Max Health for each DEFENDER or HEROES FOR HIRE ally.
Level 5 At the start of any WAR, if this character is on DEFENSE and has 3 or more HEROES FOR HIRE allies, gain 2 Charged on Spawn of their initial match. This action occurs only once per WAR.


On WAR DEFENSE, on Spawn, fill Speed Bar by 80%. If this character has 4 or more HEROES FOR HIRE allies, gain Taunt + 2 Deflect when a HEROES FOR HIRE ally drops below 60% Health. At the end of any turn, if Charged, and below 50% Health, lose 1 Charged, clear all negative effects, heal for 100% of this character's Max Health, gain Offense Up for 2 turns, 2 Deflect, and Deathproof. On Death, if Charged, Revive with 10% of this character's Max Health. Gain +10% Damage, +10% Damage Reduction, and +175% Resistance per Charged. HEROES FOR HIRE allies gain +50% Max Health.
Gain +10% Armor.


Gain +50% Max Health + 25% Max Health for each DEFENDER or HEROES FOR HIRE ally.

Gear[]

Expand to View Gear
Tier 1

Security Clearance
Focus Cat Green
+4 Damage
+5 Focus


Luke Cage's Bracers
Gear LukeCage
+160 Health
+4 Armor


S.T.R.I.K.E. Tactics Manual
Damage Cat Green
+10 Damage
+1 Focus


Serum 612
Health Cat Green
+100 Health
+1 Resistance


Beta Cloth
Armor Cat Green
+9 Health
+8 Armor


Secure Comlink
Resist Cat Green
+19 Health
+5 Resistance


Tier 2

Security Clearance
Focus Cat Green
+4 Damage
+5 Focus


Luke Cage's Bracers
Gear LukeCage
+225 Health
+4 Armor


S.T.R.I.K.E. Tactics Manual
Damage Cat Green
+10 Damage
+1 Focus


Bone Augmentation
Gear Bio Health2
+200 Health
+2 Resistance


Ionized Membrane
Gear Bio Armor2
+12 Health
+13 Armor


Secure Comlink
Resist Cat Green
+19 Health
+5 Resistance


Tier 3

Security Clearance
Focus Cat Green
+4 Damage
+5 Focus


Luke Cage's Bracers
Gear LukeCage
+250 Health
+4 Armor


Grip Strength Formula
Gear Bio Damage3
+20 Damage
+2 Focus


Heart Augmentation
Gear Bio Health3
+220 Health
+2 Resistance


Calcified Membrane
Gear Bio Armor3
+13 Health
+14 Armor


Secure Comlink
Resist Cat Green
+19 Health
+5 Resistance


Tier 4

Cerebral Stimulant
Gear Bio Focus2
+4 Damage
+14 Focus


Improved Luke Cage's Bracers
Gear LukeCage
+275 Health
+4 Armor


Grip Strength Formula
Gear Bio Damage3
+20 Damage
+2 Focus


Improved Spine Augmentation
Gear Bio Health1
+240 Health
+2 Resistance


Improved Fibrous Membrane
Gear Bio Armor1
+14 Health
+15 Armor


Immunal Glands
Gear Bio Resist2
+24 Health
+14 Resistance


Tier 5

Synaptic Stimulant
Gear Bio Focus3
+4 Damage
+15 Focus


Improved Luke Cage's Bracers
Gear LukeCage
+300 Health
+4 Armor


Improved Leg Strength Formula
Gear Bio Damage2
+30 Damage
+2 Focus


Improved Bone Augmentation
Gear Bio Health2
+260 Health
+2 Resistance


Improved Ionized Membrane
Gear Bio Armor2
+16 Health
+16 Armor


Biogenic Glands
Gear Bio Resist3
+26 Health
+15 Resistance


Tier 6

Improved Phrenic Stimulant
Gear Bio Focus1
+4 Damage
+17 Focus


Improved Luke Cage's Bracers
Gear LukeCage
+315 Health
+4 Armor


Improved Leg Strength Formula
Gear Bio Damage2
+30 Damage
+2 Focus


Improved Heart Augmentation
Gear Bio Health3
+280 Health
+2 Resistance


Improved Calcified Membrane
Gear Bio Armor3
+17 Health
+17 Armor


Improved Metabolic Glands
Gear Bio Resist1
+29 Health
+17 Resistance


Tier 7

Improved Cerebral Stimulant
Gear Bio Focus2
+4 Damage
+19 Focus


Improved Luke Cage's Bracers
Gear LukeCage
+330 Health
+5 Armor


Improved Joint Strength Formula
Gear Bio Damage4
+33 Damage
+2 Focus


Improved Lung Augmentation
Gear Bio Health4
+310 Health
+2 Resistance


Improved Carbide Membrane
Gear Bio Armor4
+18 Health
+18 Armor


Improved Immunal Glands
Gear Bio Resist2
+31 Health
+19 Resistance


Tier 8

Improved Synaptic Stimulant
Gear Bio Focus3
+4 Damage
+20 Focus


Advanced Luke Cage's Bracers
Gear LukeCage
+350 Health
+5 Armor


Improved Joint Strength Formula
Gear Bio Damage4
+33 Damage
+2 Focus


Advanced Spine Augmentation
Gear Bio Health1
+320 Health
+2 Resistance


Advanced Fibrous Membrane
Gear Bio Armor1
+19 Health
+19 Armor


Improved Biogenic Glands
Gear Bio Resist3
+34 Health
+20 Resistance


Tier 9

Improved Axial Stimulant
Gear Bio Focus4
+4 Damage
+21 Focus


Advanced Luke Cage's Bracers
Gear LukeCage
+360 Health
+5 Armor


Advanced Leg Strength Formula
Gear Bio Damage2
+40 Damage
+3 Focus


Advanced Bone Augmentation
Gear Bio Health2
+325 Health
+3 Resistance


Advanced Ionized Membrane
Gear Bio Armor2
+19 Health
+20 Armor


Improved Mutagenic Glands
Gear Bio Resist4
+37 Health
+21 Resistance


Availability[]

Orbs:

  • Premium Orb
  • Basic Orb
  • Legacy I Orb
  • Ultimus Orb

Blitz:

  • Blitz Supplies
  • Blitz Orb
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