FANDOM


A demanding crime boss who summons bodyguards and orders allies to attack.
Kingpin

Kingpin is unlocked at 2 stars, which costs 45 shards.

TraitsEdit

Allegiance Villain
Jursidiction City
Origin Skill
Class Protector
Team/Organization N/A
Extra N/A

StatsEdit

Tier 1 Level 1
Health 221
Damage 32
Armor 0
Focus 72
Resistance 72
Crit Damage 130
Crit Chance 10
Dodge Chance 0
Block Chance 0
Block Amount 10
Accuracy 100
Speed 75

AbilitiesEdit

Batter
KingpinBasic Effects Single Opponent Damage, Assist
Energy Cost Damage 0
Start Energy 0 0
Level 1 Attack primary target for 90% damage.
Level 2 Attack primary target for 90% damage. 30% chance to gain an Assist.
Level 3 Attack primary target for 150% damage. 30% chance to gain an Assist.
Level 4 Attack primary target for 150% damage. 40% chance to gain an Assist.
Level 5 Attack primary target for 150% damage. 40% chance to gain an Assist.
Level 6 Attack primary target for 150% damage. 50% chance to gain an Assist.
Level 7 Attack primary target for 150% damage. 50% chance to gain an Assist.
Crime Lord
KingpinSpecial Effects Ally Team Summon
Energy Cost Summon 3
Start Energy 3 3
Level 1 Summon 1 level 1 Bodyguard at 80% normal damage and 30% normal health who Taunts when Summoned.
Level 2 Summon 1-2 level 15 Bodyguard(s) at 110% normal damage and 30% normal Health who Taunts when Summoned.
Level 3 Summon 1-2 level 25 Bodyguard(s) who Taunt when Summoned.
Level 4 Summon 1-2 level 35 Bodyguard(s) who Taunt when Summoned.
Level 5 Summon 1-2 level 45 Bodyguard(s) who Taunt when Summoned.
Level 6 Summon 1-3 level 55 Bodyguard(s) who Taunt when Summoned.
Level 7 Summon 1-3 level 65 Bodyguard(s) who Taunt when Summoned.
Boss's Orders
KingpinUltimate Effects Allies Defense Up, Offense Up, Assist
Energy Cost Buff 5
Start Energy 5 5
Level 1 Apply Defense Up to all allies.
Level 2 Apply Defense Up to all allies for 2 turns. Apply Offense Up to 3 allies for 1 turn.
Level 3 Apply Defense Up to all allies for 2 turns. Apply Offense Up to 3 allies for 1 turn. 20% chance to gain an Assist from an ally (weighted toward VILLAIN and MERCENARY allies).
Level 4 Apply Defense Up to all allies for 2 turns. 80% chance to apply Offense Up to all allies for 1 turn. 15% chance to gain an Assist from an ally (weighted toward VILLAIN and MERCENARY allies).
Level 5 Apply Defense Up to all allies for 2 turns. 90% chance to apply Offense Up to all allies for 1 turn. 15% chance to gain an Assist from an ally (weighted toward VILLAIN and MERCENARY allies).
Level 6 Apply Defense Up to all allies for 2 turns. 90% chance to apply Offense Up to all allies for 1 turn. 20% chance to gain an Assist from an ally (weighted toward VILLAIN and MERCENARY allies).
Level 7 Apply Defense Up to all allies for 2 turns. 100% chance to apply Offense Up to all allies for 1 turn. 25% chance to gain an Assist from an ally (weighted toward VILLAIN and MERCENARY allies).
Mastermind
KingpinPassive Effects Ally Team Team Attack
Energy Cost Passive N/A
Start Energy N/A N/A
Level 1 At the start of each VILLAIN ally's turn, 5% chance for an ally to gain Team Attack for that turn.
Level 2 At the start of each VILLAIN ally's turn, 10% chance for an ally to gain Team Attack for that turn.
Level 3 At the start of each VILLAIN ally's turn, 15% chance for an ally to gain Team Attack for that turn.
Level 4 At the start of each VILLAIN ally's turn, 20% chance for an ally to gain Team Attack for that turn.
Level 5 At the start of each VILLAIN ally's turn, 25% chance for an ally to gain Team Attack for that turn.

GearEdit

Expand to View Gear
Tier 1

Security Clearance
Focus Cat Green
+4 Damage
+5 Focus


Kingpin's Cane
Gear Kingpin
+150 Health


S.T.R.I.K.E. Tactics Manual
Damage Cat Green
+10 Damage
+1 Focus


Serum 612
Health Cat Green
+100 Health
+1 Resistance


Poly Fiber
Gear NoArmor
+5 Health
+1 Resistance


Secure Comlink
Resist Cat Green
+19 Health
+5 Resistance


Tier 2

Decryption Techniques
Gear Skill Focus2
+4 Damage
+14 Focus


Kingpin's Cane
Gear Kingpin
+160 Health


S.T.R.I.K.E. Tactics Manual
Damage Cat Green
+10 Damage
+1 Focus


Fitness Regimen
Gear Skill Health2
+200 Health
+2 Resistance


Poly Fiber
Gear NoArmor
+5 Health
+1 Resistance


Resilience Conditioning
Gear Skill Resist2
+24 Health
+14 Resistance


Tier 3

Precision Techniques
Gear Skill Focus3
+4 Damage
+15 Focus


Kingpin's Cane
Gear Kingpin
+170 Health


Destructive Strikes
Gear Skill Damage3
+20 Damage
+2 Focus


Vaccine Regimen
Gear Skill Health3
+220 Health
+2 Resistance


Poly Fiber
Gear NoArmor
+5 Health
+1 Resistance


Agility Conditioning
Gear Skill Resist3
+26 Health
+15 Resistance


Tier 4

Improved Targeting Techniques
Gear Skill Focus1
+4 Damage
+17 Focus


Improved Kingpin's Cane
Gear Kingpin
+180 Health


Destructive Strikes
Gear Skill Damage3
+20 Damage
+2 Focus


Improved Vitality Regimen
Gear Skill Health1
+240 Health
+2 Resistance


Poly Fiber
Gear NoArmor
+5 Health
+1 Resistance


Improved Discipline Conditioning
Gear Skill Resist1
+29 Health
+17 Resistance


Tier 5

Improved Decryption Techniques
Gear Skill Focus2
+4 Damage
+19 Focus


Improved Kingpin's Cane
Gear Kingpin
+190 Health


Improved Bladed Strikes
Gear Skill Damage2
+30 Damage
+2 Focus


Improved Fitness Regimen
Gear Skill Health2
+260 Health
+2 Resistance


Poly Fiber
Gear NoArmor
+5 Health
+1 Resistance


Improved Resilience Conditioning
Gear Skill Resist2
+31 Health
+19 Resistance


Tier 6

Improved Precision Techniques
Gear Skill Focus3
+4 Damage
+20 Focus


Improved Kingpin's Cane
Gear Kingpin
+200 Health


Improved Bladed Strikes
Gear Skill Damage2
+30 Damage
+2 Focus


Improved Vaccine Regimen
Gear Skill Health3
+280 Health
+2 Resistance


Poly Fiber
Gear NoArmor
+5 Health
+1 Resistance


Improved Fortitude Conditioning
Gear Skill Resist3
+34 Health
+20 Resistance


Tier 7

Improved Concentration Techniques
Gear Skill Focus4
+4 Damage
+21 Focus


Improved Kingpin's Cane
Gear Kingpin
+210 Health


Improved Deadly Strikes
Gear Skill Damage4
+33 Damage
+2 Focus


Improved Immunity Regimen
Gear Skill Health4
+310 Health
+2 Resistance


Poly Fiber
Gear NoArmor
+5 Health
+1 Resistance


Improved Agility Conditioning
Gear Skill Resist4
+37 Health
+21 Resistance


Tier 8

Advanced Targeting Techniques
Gear Skill Focus1
+4 Damage
+22 Focus


Advanced Kingpin's Cane
Gear Kingpin
+220 Health


Improved Deadly Strikes
Gear Skill Damage4
+33 Damage
+2 Focus


Advanced Vitality Regimen
Gear Skill Health1
+320 Health
+2 Resistance


Poly Fiber
Gear NoArmor
+5 Health
+1 Resistance


Advanced Discipline Conditioning
Gear Skill Resist1
+38 Health
+22 Resistance


Tier 9

Advanced Decryption Techniques
Gear Skill Focus2
+5 Damage
+22 Focus


Advanced Kingpin's Cane
Gear Kingpin
+230 Health


Advanced Bladed Strikes
Gear Skill Damage2
+40 Damage
+3 Focus


Advanced Fitness Regimen
Gear Skill Health2
+325 Health
+3 Resistance


Poly Fiber
Gear NoArmor
+5 Health
+1 Resistance


Advanced Resilience Conditioning
Gear Skill Resist2
+39 Health
+22 Resistance


AvailabilityEdit

Missions:

  • Villains Unite: Chapter 6-9
  • Mystic: Chapter 2-9

Orbs:

  • Premium Orb
  • Basic Orb

Appearances Edit

  1. Heroes Unite: Chapter 1
  2. Villains Unite: Chapter 1-