Son of K'un-Lun |
|
Effects |
Self + Defender + City Hero allies |
Heal, Charged, Offense Up, Deflect, Deathproof, Revive |
Energy Cost |
Passive |
N/A |
Start Energy |
N/A |
N/A |
Level 1 |
At the start of any WAR, if this character is on DEFENSE and has 3 or more HEROES FOR HIRE allies, gain 2 Charged on Spawn of their initial match. This action occurs only once per WAR.
On Spawn, heal self, DEFENDER, and HEROES FOR HIRE allies for 20% of this character's Max Health.
On Turn, 20% chance to heal self for 10% of max health.
At the end of any turn, if Charged and below 50% Health, lose 1 Charged, clear all negative effects, heal for 100% of this character's Max Health, gain Offense Up for 2 turns, 2 Deflect, and Deathproof.
On Death, if Charged, Revive with 100% of this character's Max Health.
Gain +5% Damage for each DEFENDER and HEROES FOR HIRE ally.
On WAR DEFENSE, gain +10% Damage, +10% Damage Reduction, and +175% Resistance per Charged. |
Level 2 |
At the start of any WAR, if this character is on DEFENSE and has 3 or more HEROES FOR HIRE allies, gain 2 Charged on Spawn of their initial match. This action occurs only once per WAR.
On Spawn, heal self, DEFENDER, and HEROES FOR HIRE allies for 20% of this character's Max Health.
On Turn, 20% chance to heal self, DEFENDER, and HEROES FOR HIRE allies for 10% of this character's Max Health.
At the end of any turn, if Charged and below 50% Health, lose 1 Charged, clear all negative effects, heal for 100% of this character's Max Health, gain Offense Up for 2 turns, 2 Deflect, and Deathproof.
On Death, if Charged, Revive with 100% of this character's Max Health.
Gain +5% Damage for each DEFENDER and HEROES FOR HIRE ally.
On WAR DEFENSE, gain +10% Damage, +10% Damage Reduction, and +175% Resistance per Charged. |
Level 3 |
At the start of any WAR, if this character is on DEFENSE and has 3 or more HEROES FOR HIRE allies, gain 2 Charged on Spawn of their initial match. This action occurs only once per WAR.
On Spawn, heal self, DEFENDER, and HEROES FOR HIRE allies for 20% of this character's Max Health.
On Turn, 30% chance to heal self, DEFENDER, and HEROES FOR HIRE allies for 10% of this character's Max Health.
At the end of any turn, if Charged and below 50% Health, lose 1 Charged, clear all negative effects, heal for 100% of this character's Max Health, gain Offense Up for 2 turns, 2 Deflect, and Deathproof.
On Death, if Charged, Revive with 100% of this character's Max Health.
Gain +5% Damage for each DEFENDER and HEROES FOR HIRE ally.
On WAR DEFENSE, gain +10% Damage, +10% Damage Reduction, and +175% Resistance per Charged. |
Level 4 |
At the start of any WAR, if this character is on DEFENSE and has 3 or more HEROES FOR HIRE allies, gain 2 Charged on Spawn of their initial match. This action occurs only once per WAR.
On Spawn, heal self, DEFENDER, and HEROES FOR HIRE allies for 30% of this character's Max Health. Heal additional CITY HERO allies for 10% of this character's Max Health.
On Turn, 30% chance to heal self, DEFENDER, and HEROES FOR HIRE allies for 20% of this character's Max Health. Heal additional CITY HERO allies for 10% of this character's Max Health.
At the end of any turn, if Charged and below 50% Health, lose 1 Charged, clear all negative effects, heal for 100% of this character's Max Health, gain Offense Up for 2 turns, 2 Deflect, and Deathproof.
On Death, if Charged, Revive with 100% of this character's Max Health.
Gain +5% Damage for each DEFENDER and HEROES FOR HIRE ally.
On WAR DEFENSE, gain +10% Damage, +10% Damage Reduction, and +175% Resistance per Charged. |
Level 5 |
At the start of any WAR, if this character is on DEFENSE and has 3 or more HEROES FOR HIRE allies, gain 2 Charged on Spawn of their initial match. This action occurs only once per WAR.
On Spawn, heal self, DEFENDER, and HEROES FOR HIRE allies for 30% of this character's Max Health. Heal additional CITY HERO allies for 10% of this character's Max Health.
On Turn, 30% chance to heal self, DEFENDER, and HEROES FOR HIRE allies for 20% of this character's Max Health. Heal additional CITY HERO allies for 10% of this character's Max Health.
At the end of any turn, if Charged and below 50% Health, lose 1 Charged, clear all negative effects, heal for 100% of this character's Max Health, gain Offense Up for 2 turns, 2 Deflect, and Deathproof.
On Death, if Charged, Revive with 100% of this character's Max Health.
When a HEROES FOR HIRE ally drops below 50% Health, apply Defense Up to that ally for 2 turns.
Gain +5% Damage for each DEFENDER and HEROES FOR HIRE ally.
On WAR DEFENSE, gain +10% Damage, +10% Damage Reduction, and +175% Resistance per Charged. |