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A versatile martial artist with healing abilities and a powerful single target attack.


Iron Fist is unlocked at 2 stars, which costs 45 shards.

Stats[]

Tier 1 Level 1
Health 111
Damage 35
Armor 4
Focus 71
Resistance 59
Crit Damage 130
Crit Chance 10
Dodge Chance 0
Block Chance 0
Block Amount 10
Accuracy 100
Speed 106

Abilities[]

Martial Arts
IronFistBasic Effects Primary Target + Chain Damage, Chain
Energy Cost Basic 0
Start Energy 0 0
Level 1 Attack primary target for 110% damage. 50% chance to Chain to up to 1 adjacent target for 90% damage.
Counterattack break this chain.
Level 2 Attack primary target for 130% damage. 50% chance to Chain to up to 1 adjacent target for 110% damage.
Counterattack break this chain.
Level 3 Attack primary target for 160% damage + Chain to up to 1 adjacent target for 110% damage.
Counterattack break this chain.
Level 4 Attack primary target for 180% damage + Chain to up to 1 adjacent target for 130% damage.
Counterattack break this chain.
Level 5 Attack primary target for 210% damage + Chain to up to 1-2 adjacent targets for 130% damage.
Counterattack break this chain.
Level 6 Attack primary target for 230% damage + Chain to up to 1-2 adjacent targets for 150% damage.
Counterattack break this chain.
Level 7 Attack primary target for 270% damage + Chain to up to 2 adjacent targets for 150% damage.
Counterattack break this chain.
Inner Peace
IronFistSpecial Effects Self + Defender + City Hero Allies Heal, Clear Negative Effects
Energy Cost Special 3
Start Energy 3 3
Level 1 Heal self for 400 Health + 30% of Max Health
Level 2 Clear all negative effects from self and all HEROES FOR HIRE allies.

Heal self for 400 Health + 30% of Max Health.

Fill Speed Bar by 30%.
Level 3 Clear all negative effects from self and all HEROES FOR HIRE allies.

Heal self for 1,000 Health + 30% of Max Health.

Fill Speed Bar by 30%.
Level 4 Clear all negative effects from self and all HEROES FOR HIRE allies.

Heal self, all DEFENDER, and all HEROES FOR HIRE allies for 1,000 Health + 30% of this character's Max Health.

Fill Speed Bar by 30%.
Level 5 Clear all negative effects from self and all HEROES FOR HIRE allies.

Heal self, all DEFENDER, and all HEROES FOR HIRE allies for 2,500 Health + 30% of this character's Max Health. Then, heal most injured CITY HERO ally for 2,500 Health + 10% of this character's Max Health

Fill Speed Bar by 30%.
Level 6 Clear all negative effects from self and all HEROES FOR HIRE allies.

Heal self, all DEFENDER, and all HEROES FOR HIRE allies for 5,000 Health + 30% of this character's Max Health. Then, heal most injured CITY HERO ally for 2,500 Health + 10% of this character's Max Health

Fill Speed Bar by 30%.
Level 7 Clear all negative effects from self and all HEROES FOR HIRE allies.

Heal self, all DEFENDER, and all HEROES FOR HIRE allies for 8,000 Health + 30% of this character's Max Health. Then, heal most injured CITY HERO ally for 2,500 Health + 10% of this character's Max Health

Fill Speed Bar by 30%.
The Iron Fist
IronFistUltimate Effects Primary Target Damage, Offense Down
Energy Cost Ultimate 5
Start Energy 3 3 (Starts at 2)
Level 1 Attack primary target for 300% damage + apply Offense Down.

On WAR DEFENSE, this attack targets the enemy with the highest damage instead of the primary target, ignoring Taunt and Stealth.

This attack cannot be blocked. If Shang Chi is an ally, this attack cannot be dodged.
Level 2 Attack primary target for 400% damage + apply Offense Down.

On WAR DEFENSE, this attack targets the enemy with the highest damage instead of the primary target, ignoring Taunt and Stealth.

This attack cannot be blocked. If Shang Chi is an ally, this attack cannot be dodged.
Level 3 Attack primary target for 400% damage + apply Offense Down + clear 1 positive effect.

On WAR DEFENSE, this attack targets the enemy with the highest damage instead of the primary target, ignoring Taunt and Stealth.

This attack cannot be blocked. If Shang Chi is an ally, this attack cannot be dodged.
Level 4 Attack primary target for 500% damage + apply Offense Down + clear 2 positive effect.

On WAR DEFENSE, this attack targets the enemy with the highest damage instead of the primary target, ignoring Taunt and Stealth.

This attack cannot be blocked. If Shang Chi is an ally, this attack cannot be dodged.
Level 5 Attack primary target for 500% damage + apply Offense Down + clear 2 positive effect.

On WAR DEFENSE, this attack targets the enemy with the highest damage instead of the primary target, ignoring Taunt and Stealth. This attack cannot be blocked. If Shang Chi is an ally, this attack cannot be dodged.

Ability now starts with 3 Ability Energy.
Level 6 Attack primary target for 600% damage + apply Offense Down + clear 3 positive effect.

On WAR DEFENSE, this attack targets the enemy with the highest damage instead of the primary target, ignoring Taunt and Stealth.

This attack cannot be blocked. If Shang Chi is an ally, this attack cannot be dodged.
Level 7 Attack primary target for 700% damage + apply Offense Down + clear 3 positive effect.

On WAR DEFENSE, this attack targets the enemy with the highest damage instead of the primary target, ignoring Taunt and Stealth.

This attack cannot be blocked. If Shang Chi is an ally, this attack cannot be dodged.
Son of K'un-Lun
IronFistPassive Effects Self + Defender + City Hero allies Heal, Charged, Offense Up, Deflect, Deathproof, Revive
Energy Cost Passive N/A
Start Energy N/A N/A
Level 1 At the start of any WAR, if this character is on DEFENSE and has 3 or more HEROES FOR HIRE allies, gain 2 Charged on Spawn of their initial match. This action occurs only once per WAR.


On Spawn, heal self, DEFENDER, and HEROES FOR HIRE allies for 20% of this character's Max Health.
On Turn, 20% chance to heal self for 10% of max health.
At the end of any turn, if Charged and below 50% Health, lose 1 Charged, clear all negative effects, heal for 100% of this character's Max Health, gain Offense Up for 2 turns, 2 Deflect, and Deathproof.
On Death, if Charged, Revive with 100% of this character's Max Health.
Gain +5% Damage for each DEFENDER and HEROES FOR HIRE ally.


On WAR DEFENSE, gain +10% Damage, +10% Damage Reduction, and +175% Resistance per Charged.
Level 2 At the start of any WAR, if this character is on DEFENSE and has 3 or more HEROES FOR HIRE allies, gain 2 Charged on Spawn of their initial match. This action occurs only once per WAR.


On Spawn, heal self, DEFENDER, and HEROES FOR HIRE allies for 20% of this character's Max Health.
On Turn, 20% chance to heal self, DEFENDER, and HEROES FOR HIRE allies for 10% of this character's Max Health.
At the end of any turn, if Charged and below 50% Health, lose 1 Charged, clear all negative effects, heal for 100% of this character's Max Health, gain Offense Up for 2 turns, 2 Deflect, and Deathproof.
On Death, if Charged, Revive with 100% of this character's Max Health.
Gain +5% Damage for each DEFENDER and HEROES FOR HIRE ally.


On WAR DEFENSE, gain +10% Damage, +10% Damage Reduction, and +175% Resistance per Charged.
Level 3 At the start of any WAR, if this character is on DEFENSE and has 3 or more HEROES FOR HIRE allies, gain 2 Charged on Spawn of their initial match. This action occurs only once per WAR.


On Spawn, heal self, DEFENDER, and HEROES FOR HIRE allies for 20% of this character's Max Health.
On Turn, 30% chance to heal self, DEFENDER, and HEROES FOR HIRE allies for 10% of this character's Max Health.
At the end of any turn, if Charged and below 50% Health, lose 1 Charged, clear all negative effects, heal for 100% of this character's Max Health, gain Offense Up for 2 turns, 2 Deflect, and Deathproof.
On Death, if Charged, Revive with 100% of this character's Max Health.
Gain +5% Damage for each DEFENDER and HEROES FOR HIRE ally.


On WAR DEFENSE, gain +10% Damage, +10% Damage Reduction, and +175% Resistance per Charged.
Level 4 At the start of any WAR, if this character is on DEFENSE and has 3 or more HEROES FOR HIRE allies, gain 2 Charged on Spawn of their initial match. This action occurs only once per WAR.


On Spawn, heal self, DEFENDER, and HEROES FOR HIRE allies for 30% of this character's Max Health. Heal additional CITY HERO allies for 10% of this character's Max Health.
On Turn, 30% chance to heal self, DEFENDER, and HEROES FOR HIRE allies for 20% of this character's Max Health. Heal additional CITY HERO allies for 10% of this character's Max Health.
At the end of any turn, if Charged and below 50% Health, lose 1 Charged, clear all negative effects, heal for 100% of this character's Max Health, gain Offense Up for 2 turns, 2 Deflect, and Deathproof.
On Death, if Charged, Revive with 100% of this character's Max Health.
Gain +5% Damage for each DEFENDER and HEROES FOR HIRE ally.


On WAR DEFENSE, gain +10% Damage, +10% Damage Reduction, and +175% Resistance per Charged.
Level 5 At the start of any WAR, if this character is on DEFENSE and has 3 or more HEROES FOR HIRE allies, gain 2 Charged on Spawn of their initial match. This action occurs only once per WAR.


On Spawn, heal self, DEFENDER, and HEROES FOR HIRE allies for 30% of this character's Max Health. Heal additional CITY HERO allies for 10% of this character's Max Health.
On Turn, 30% chance to heal self, DEFENDER, and HEROES FOR HIRE allies for 20% of this character's Max Health. Heal additional CITY HERO allies for 10% of this character's Max Health.
At the end of any turn, if Charged and below 50% Health, lose 1 Charged, clear all negative effects, heal for 100% of this character's Max Health, gain Offense Up for 2 turns, 2 Deflect, and Deathproof.
On Death, if Charged, Revive with 100% of this character's Max Health.
When a HEROES FOR HIRE ally drops below 50% Health, apply Defense Up to that ally for 2 turns.
Gain +5% Damage for each DEFENDER and HEROES FOR HIRE ally.


On WAR DEFENSE, gain +10% Damage, +10% Damage Reduction, and +175% Resistance per Charged.

Gear[]

Expand to View Gear
Tier 1

Security Clearance
Focus Cat Green
+4 Damage
+5 Focus


Mark of Shou-Lao
Gear IronFist
+9 Damage
+1 Focus


S.T.R.I.K.E. Tactics Manual
Damage Cat Green
+10 Damage
+1 Focus


Serum 612
Health Cat Green
+100 Health
+1 Resistance


Beta Cloth
Armor Cat Green
+9 Health
+8 Armor


Secure Comlink
Resist Cat Green
+19 Health
+5 Resistance


Tier 2

Metaphysical Talisman
Gear Mystic Focus2
+4 Damage
+14 Focus


Mark of Shou-Lao
Gear IronFist
+9 Damage
+12 Focus


Mark of Power
Gear Mystic Damage2
+15 Damage
+2 Focus


Spirit Charm
Gear Mystic Health2
+200 Health
+2 Resistance


Beta Cloth
Armor Cat Green
+9 Health
+8 Armor


Secure Comlink
Resist Cat Green
+19 Health
+5 Resistance


Tier 3

Transcendent Talisman
Gear Mystic Focus3
+4 Damage
+15 Focus


Mark of Shou-Lao
Gear IronFist
+9 Damage
+14 Focus


Mark of Destruction
Gear Mystic Damage3
+20 Damage
+2 Focus


Spirit Charm
Gear Mystic Health2
+200 Health
+2 Resistance


Beta Cloth
Armor Cat Green
+9 Health
+8 Armor


Seal of Fortitude
Gear Mystic Resist3
+26 Health
+15 Resistance


Tier 4

Improved Enchanted Talisman
Gear Mystic Focus1
+4 Damage
+17 Focus


Improved Mark of Shou-Lao
Gear IronFist
+9 Damage
+15 Focus


Improved Mark of Might
Gear Mystic Damage1
+25 Damage
+2 Focus


Improved Life Charm
Gear Mystic Health1
+240 Health
+2 Resistance


Ethereal Ward
Gear Mystic Armor3
+13 Health
+14 Armor


Seal of Fortitude
Gear Mystic Resist3
+26 Health
+15 Resistance


Tier 5

Improved Metaphysical Talisman
Gear Mystic Focus2
+4 Damage
+19 Focus


Improved Mark of Shou-Lao
Gear IronFist
+9 Damage
+16 Focus


Improved Mark of Power
Gear Mystic Damage2
+30 Damage
+2 Focus


Improved Life Charm
Gear Mystic Health1
+240 Health
+2 Resistance


Ethereal Ward
Gear Mystic Armor3
+13 Health
+14 Armor


Improved Seal of Contention
Gear Mystic Resist2
+31 Health
+19 Resistance


Tier 6

Improved Transcendent Talisman
Gear Mystic Focus3
+4 Damage
+20 Focus


Improved Mark of Shou-Lao
Gear IronFist
+9 Damage
+17 Focus


Improved Mark of Destruction
Gear Mystic Damage3
+35 Damage
+2 Focus


Improved Curative Charm
Gear Mystic Health3
+280 Health
+2 Resistance


Ethereal Ward
Gear Mystic Armor3
+13 Health
+14 Armor


Improved Seal of Contention
Gear Mystic Resist2
+31 Health
+19 Resistance


Tier 7

Improved Sacred Talisman
Gear Mystic Focus4
+4 Damage
+21 Focus


Improved Mark of Shou-Lao
Gear IronFist
+9 Damage
+18 Focus


Improved Mark of Oblivion
Gear Mystic Damage4
+33 Damage
+2 Focus


Improved Curative Charm
Gear Mystic Health3
+280 Health
+2 Resistance


Improved Protective Ward
Gear Mystic Armor1
+14 Health
+15 Armor


Improved Seal of Defiance
Gear Mystic Resist4
+37 Health
+21 Resistance


Tier 8

Advanced Enchanted Talisman
Gear Mystic Focus1
+4 Damage
+22 Focus


Advanced Mark of Shou-Lao
Gear IronFist
+9 Damage
+19 Focus


Advanced Mark of Might
Gear Mystic Damage1
+37 Damage
+2 Focus


Advanced Life Charm
Gear Mystic Health1
+320 Health
+2 Resistance


Improved Protective Ward
Gear Mystic Armor1
+14 Health
+15 Armor


Improved Seal of Defiance
Gear Mystic Resist4
+37 Health
+21 Resistance


Tier 9

Advanced Metaphysical Talisman
Gear Mystic Focus2
+5 Damage
+22 Focus


Advanced Mark of Shou-Lao
Gear IronFist
+9 Damage
+20 Focus


Advanced Mark of Power
Gear Mystic Damage2
+40 Damage
+3 Focus


Advanced Life Charm
Gear Mystic Health1
+320 Health
+2 Resistance


Improved Protective Ward
Gear Mystic Armor1
+14 Health
+15 Armor


Advanced Seal of Contention
Gear Mystic Resist2
+39 Health
+22 Resistance


Availability[]

Missions:

  • Nexus Chapter 1-9

Orbs:

  • Premium Orb
  • Basic Orb
  • Legacy I Orb
  • Milestone II Orb
  • Ultimus Orb
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