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Hydra snipers take careful aim before shooting to ensure perfect accuracy.
HydraSniper

Hydra Sniper is unlocked at 1 star, which costs 15 shards.

TraitsEdit

Allegiance Villain
Jursidiction Global
Origin Tech
Class Blaster
Team/Organization Hydra
Extra Minion

StatsEdit

Tier 1 Level 1
Health 100
Damage 42
Armor 4
Focus 56
Resistance 56
Crit Damage 130
Crit Chance 10
Dodge Chance 0
Block Chance 0
Block Amount 10
Accuracy 100
Speed 95

AbilitiesEdit

Marksman Shot
HydraSniperBasic Effects Single Opponent Damage, Piercing
Energy Cost Damage 0
Start Energy 0 0
Level 1 Attack primary target for 80% damage and 10% Piercing.
Level 2 Attack primary target for 90% damage and 10% Piercing.
Level 3 Attack primary target for 90% damage and 15% Piercing.
Level 4 Attack primary target for 100% damage and 15% Piercing.
Level 5 Attack primary target for 100% damage and 20% Piercing.
Level 6 Attack primary target for 110% damage and 20% Piercing.
Level 7 Attack primary target for 115% damage and 25% Piercing.
Zero In
HydraSniperSpecial Effects Self Offense Up, Speed Up
Energy Cost Buff 4 (3 at Level 7)
Start Energy 4 4 (3 at Level 7)
Level 1 Gain Offense Up and 50% chance to apply Offense Up to an ally for 2 turns.
Level 2 Gain Offense Up and 50% chance to apply Offense Up to an ally for 2 turns. 30% chance to gain Speed Up for 1 turn.
Level 3 Gain Offense Up and 50% chance to apply Offense Up to an ally for 2 turns. 50% chance to gain Speed Up for 1 turn.
Level 4 Gain Offense Up and 50% chance to apply Offense Up to an ally for 2 turns. 75% chance to gain Speed Up for 1 turn.
Level 5 Gain Offense Up and 50% chance to apply Offense Up to an ally for 2 turns. 80% chance to gain Speed Up for 1 turn.
Level 6 Gain Offense Up and 50% chance to apply Offense Up to an ally for 2 turns. 100% chance to gain Speed Up for 1 turn.
Level 7 Gain Offense Up and 50% chance to apply Offense Up to an ally for 2 turns. 100% chance to gain Speed Up for 1 turn.
On Target
HydraSniperPassive Effects Self Increase Damage, Increase Piercing
Energy Cost Passive N/A
Start Energy N/A N/A
Level 1 Gain +5% Piercing.
Level 2 Gain +5% damage and +5% Piercing.
Level 3 Gain +10% damage and +5% Piercing.
Level 4 Gain +10% damage and +10% Piercing.
Level 5 Gain +15% damage and +10% Piercing.

GearEdit

Expand to View Gear
Tier 1

Security Clearance
Focus Cat Green
+4 Damage
+5 Focus


Talon Sniper Rifle
Gear HydraSniper
+110 Health
+23 Damage


S.T.R.I.K.E. Tactics Manual
Damage Cat Green
+10 Damage
+1 Focus


Serum 612
Health Cat Green
+100 Health
+1 Resistance


Poly Fiber
Gear NoArmor
+5 Health
+1 Resistance


Secure Comlink
Resist Cat Green
+19 Health
+5 Resistance


Tier 2

Thermal Scope
Gear Tech Focus2
+4 Damage
+14 Focus


Talon Sniper Rifle
Gear HydraSniper
+150 Health
+24 Damage


Black Market Ordnance
Gear Tech Damage2
+15 Damage
+2 Focus


Analytic Systems
Gear Tech Health2
+200 Health
+2 Resistance


Poly Fiber
Gear NoArmor
+5 Health
+1 Resistance


Secure Comlink
Resist Cat Green
+19 Health
+5 Resistance


Tier 3

Thermal Scope
Gear Tech Focus2
+4 Damage
+14 Focus


Talon Sniper Rifle
Gear HydraSniper
+160 Health
+25 Damage


Explosive Ordnance
Gear Tech Damage3
+20 Damage
+2 Focus


Nanobionic Systems
Gear Tech Health3
+220 Health
+2 Resistance


Poly Fiber
Gear NoArmor
+5 Health
+1 Resistance


Secure Comlink
Resist Cat Green
+19 Health
+5 Resistance


Tier 4

Improved Optical Scope
Gear Tech Focus1
+4 Damage
+17 Focus


Improved Talon Sniper Rifle
Gear HydraSniper
+175 Health
+26 Damage


Improved Military Ordnance
Gear Tech Damage1
+25 Damage
+2 Focus


Improved Insulated Systems
Gear Tech Health1
+240 Health
+2 Resistance


Poly Fiber
Gear NoArmor
+5 Health
+1 Resistance


Cranial Interface
Gear Tech Resist2
+24 Health
+14 Resistance


Tier 5

Improved Optical Scope
Gear Tech Focus1
+4 Damage
+17 Focus


Improved Talon Sniper Rifle
Gear HydraSniper
+200 Health
+27 Damage


Improved Black Market Ordnance
Gear Tech Damage2
+30 Damage
+2 Focus


Improved Analytic Systems
Gear Tech Health2
+260 Health
+2 Resistance


Poly Fiber
Gear NoArmor
+5 Health
+1 Resistance


Cranial Interface
Gear Tech Resist2
+24 Health
+14 Resistance


Tier 6

Improved Laser Scope
Gear Tech Focus3
+4 Damage
+20 Focus


Improved Talon Sniper Rifle
Gear HydraSniper
+210 Health
+28 Damage


Improved Explosive Ordnance
Gear Tech Damage3
+35 Damage
+2 Focus


Improved Nanobionic Systems
Gear Tech Health3
+280 Health
+2 Resistance


Poly Fiber
Gear NoArmor
+5 Health
+1 Resistance


Cerebral Interface
Gear Tech Resist3
+26 Health
+15 Resistance


Tier 7

Improved Laser Scope
Gear Tech Focus3
+4 Damage
+20 Focus


Improved Talon Sniper Rifle
Gear HydraSniper
+230 Health
+29 Damage


Improved Prototype Ordnance
Gear Tech Damage4
+33 Damage
+2 Focus


Improved Biofeedback Systems
Gear Tech Health4
+310 Health
+2 Resistance


Poly Fiber
Gear NoArmor
+5 Health
+1 Resistance


Cerebral Interface
Gear Tech Resist3
+26 Health
+15 Resistance


Tier 8

Advanced Optical Scope
Gear Tech Focus1
+4 Damage
+22 Focus


Advanced Talon Sniper Rifle
Gear HydraSniper
+235 Health
+30 Damage


Advanced Military Ordnance
Gear Tech Damage1
+37 Damage
+2 Focus


Advanced Insulated Systems
Gear Tech Health1
+320 Health
+2 Resistance


Poly Fiber
Gear NoArmor
+5 Health
+1 Resistance


Improved Anodized Interface
Gear Tech Resist1
+29 Health
+17 Resistance


Tier 9

Advanced Optical Scope
Gear Tech Focus1
+4 Damage
+22 Focus


Advanced Talon Sniper Rifle
Gear HydraSniper
+240 Health
+33 Damage


Advanced Black Market Ordnance
Gear Tech Damage2
+40 Damage
+3 Focus


Advanced Analytic Systems
Gear Tech Health2
+325 Health
+3 Resistance


Poly Fiber
Gear NoArmor
+5 Health
+1 Resistance


Improved Anodized Interface
Gear Tech Resist1
+29 Health
+17 Resistance


AvailabilityEdit

Missions:

  • Villains United: Chapter 2-6
  • Cosmic: Chapter 2-6

Orbs:

  • Premium Orb
  • Basic Orb