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The most loyal and resilient Hydra guards are trained to sacrifice themselves for the cause.
HydraArmoredGuard

Hydra Armored Guard is unlocked at 1 star, which costs 15 shards.

TraitsEdit

Allegiance Villain
Jursidiction Global
Origin Tech
Class Protector
Team/Organization Hydra
Extra Minion

StatsEdit

Tier 1 Level 1
Health 116
Damage 39
Armor 4
Focus 56
Resistance 56
Crit Damage 130
Crit Chance 10
Dodge Chance 0
Block Chance 0
Block Amount 10
Accuracy 100
Speed 92

AbilitiesEdit

Rapid Fire
HydraArmoredGuardBasic Effects Single Opponent Damage, Piercing
Energy Cost Damage 0
Start Energy 0 0
Level 1 Attack primary target for 80% damage and 10% Piercing.
Level 2 Attack primary target for 90% damage and 10% Piercing.
Level 3 Attack primary target for 90% damage and 15% Piercing.
Level 4 Attack primary target for 100% damage and 15% Piercing.
Level 5 Attack primary target for 100% damage and 20% Piercing.
Level 6 Attack primary target for 110% damage and 20% Piercing.
Level 7 Attack primary target for 115% damage and 25% Piercing.
Alert!
HydraArmoredGuardSpecial Effects Self Taunt, Heal, Clear Negative Effects
Energy Cost Buff 4
Start Energy 4 4
Level 1 Gain Taunt for 1 turn, 30% chance to clear all negative effects from self.
Level 2 Gain Taunt for 1 turn and Heal self for 350 Health. 30% chance to clear all negative effects from self.
Level 3 Gain Taunt for 1 turn and Heal self for 350 Health. 50% chance to clear all negative effects from self.
Level 4 Gain Taunt for 1 turn and Heal self for 650 Health. 50% chance to clear all negative effects from self.
Level 5 Gain Taunt for 1 turn and Heal self for 650 Health. 75% chance to clear all negative effects from self.
Level 6 Gain Taunt for 1 turn and Heal self for 950 Health. 75% chance to clear all negative effects from self.
Level 7 Gain Taunt for 1 turn and Heal self for 950 Health. 100% chance to clear all negative effects from self.
Serum Treatment
HydraArmoredGuardPassive Effects Self Increase Max Health, Heal
Energy Cost Passive N/A
Start Energy N/A N/A
Level 1 Gain +5% Max Health.
Level 2 Gain +5% Max Health. On Turn, Heal for 5% of Max Health.
Level 3 Gain +10% Max Health. On Turn, Heal for 5% of Max Health.
Level 4 Gain +10% Max Health. On Turn, Heal for 10% of Max Health.
Level 5 Gain +15% Max Health. On Turn, Heal for 10% of Max Health.

GearEdit

Expand to View Gear
Tier 1

Security Clearance
Focus Cat Green
+4 Damage
+5 Focus


Hydra Scale Armor
Gear HydraArmoredGuard
+115 Health
+3 Damage


S.T.R.I.K.E. Tactics Manual
Damage Cat Green
+10 Damage
+1 Focus


Serum 612
Health Cat Green
+100 Health
+1 Resistance


Beta Cloth
Armor Cat Green
+9 Health
+8 Armor


Secure Comlink
Resist Cat Green
+19 Health
+5 Resistance


Tier 2

Security Clearance
Focus Cat Green
+4 Damage
+5 Focus


Hydra Scale Armor
Gear HydraArmoredGuard
+150 Health
+35 Damage


Black Market Ordnance
Gear Tech Damage2
+15 Damage
+2 Focus


Analytic Systems
Gear Tech Health2
+200 Health
+2 Resistance


Beta Cloth
Armor Cat Green
+9 Health
+8 Armor


Cranial Interface
Gear Tech Resist2
+24 Health
+14 Resistance


Tier 3

Laser Scope
Gear Tech Focus3
+4 Damage
+15 Focus


Hydra Scale Armor
Gear HydraArmoredGuard
+175 Health
+37 Damage


Explosive Ordnance
Gear Tech Damage3
+20 Damage
+2 Focus


Nanobionic Systems
Gear Tech Health3
+220 Health
+2 Resistance


Beta Cloth
Armor Cat Green
+9 Health
+8 Armor


Cranial Interface
Gear Tech Resist2
+24 Health
+14 Resistance


Tier 4

Laser Scope
Gear Tech Focus3
+4 Damage
+15 Focus


Improved Hydra Scale Armor
Gear HydraArmoredGuard
+185 Health
+38 Damage


Improved Military Ordnance
Gear Tech Damage1
+25 Damage
+2 Focus


Improved Insulated Systems
Gear Tech Health1
+240 Health
+2 Resistance


Ballistic Plating
Gear Tech Armor3
+13 Health
+14 Armor


Improved Anodized Interface
Gear Tech Resist1
+29 Health
+17 Resistance


Tier 5

Improved Thermal Scope
Gear Tech Focus2
+4 Damage
+19 Focus


Improved Hydra Scale Armor
Gear HydraArmoredGuard
+200 Health
+39 Damage


Improved Black Market Ordnance
Gear Tech Damage2
+30 Damage
+2 Focus


Improved Analytic Systems
Gear Tech Health2
+260 Health
+2 Resistance


Ballistic Plating
Gear Tech Armor3
+13 Health
+14 Armor


Improved Anodized Interface
Gear Tech Resist1
+29 Health
+17 Resistance


Tier 6

Improved Thermal Scope
Gear Tech Focus2
+4 Damage
+19 Focus


Improved Hydra Scale Armor
Gear HydraArmoredGuard
+220 Health
+40 Damage


Improved Explosive Ordnance
Gear Tech Damage3
+35 Damage
+2 Focus


Improved Nanobionic Systems
Gear Tech Health3
+280 Health
+2 Resistance


Ballistic Plating
Gear Tech Armor3
+13 Health
+14 Armor


Improved Cerebral Interface
Gear Tech Resist3
+34 Health
+20 Resistance


Tier 7

Improved Full Spectrum Scope
Gear Tech Focus4
+4 Damage
+21 Focus


Improved Hydra Scale Armor
Gear HydraArmoredGuard
+230 Health
+40 Damage


Improved Prototype Ordnance
Gear Tech Damage4
+33 Damage
+2 Focus


Improved Biofeedback Systems
Gear Tech Health4
+310 Health
+2 Resistance


Improved Alloy Plating
Gear Tech Armor1
+14 Health
+15 Armor


Improved Cerebral Interface
Gear Tech Resist3
+34 Health
+20 Resistance


Tier 8

Improved Full Spectrum Scope
Gear Tech Focus4
+4 Damage
+21 Focus


Advanced Hydra Scale Armor
Gear HydraArmoredGuard
+240 Health
+41 Damage


Advanced Military Ordnance
Gear Tech Damage1
+37 Damage
+2 Focus


Advanced Insulated Systems
Gear Tech Health1
+320 Health
+2 Resistance


Improved Alloy Plating
Gear Tech Armor1
+14 Health
+15 Armor


Advanced Anodized Interface
Gear Tech Resist1
+38 Health
+22 Resistance


Tier 9

Advanced Thermal Scope
Gear Tech Focus2
+5 Damage
+22 Focus


Advanced Hydra Scale Armor
Gear HydraArmoredGuard
+250 Health
+42 Damage


Advanced Black Market Ordnance
Gear Tech Damage2
+40 Damage
+3 Focus


Advanced Analytic Systems
Gear Tech Health2
+325 Health
+3 Resistance


Improved Alloy Plating
Gear Tech Armor1
+14 Health
+15 Armor


Advanced Anodized Interface
Gear Tech Resist1
+38 Health
+22 Resistance


AvailabilityEdit

Missions:

Orbs:

  • Premium Orb
  • Basic Orb