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An incredibly tough taunter who gets stronger when damaged.
Hulk

Hulk is unlocked at 4 stars, which costs 180 shards.

TraitsEdit

Allegiance Hero
Jursidiction Global
Origin Bio
Class Protector
Team/Organization Avenger
Extra

StatsEdit

Tier 1 Level 1
Health 204
Damage 44
Armor 8
Focus 48
Resistance 48
Crit Damage 130
Crit Chance 10
Dodge Chance 0
Block Chance 0
Block Amount 10
Accuracy 100
Speed 65

AbilitiesEdit

Smash
HulkBasic Effects Single Opponent Damage, Offense Up
Energy Cost Damage 0
Start Energy 0 0
Level 1 If this character's Health is below 50%, gain Offense Up. Attack primary target for 80% damage.
Level 2 If this character's Health is below 50%, gain Offense Up. Attack primary target for 90% damage.
Level 3 If this character's Health is below 50%, gain Offense Up. Attack primary target for 100% damage.
Level 4 If this character's Health is below 50%, gain Offense Up. Attack primary target for 180% damage.
Level 5 If this character's Health is below 50%, gain Offense Up. Attack primary target for 220% damage.
Level 6 If this character's Health is below 50%, gain Offense Up. Attack primary target for 250% damage.
Level 7 If this character's Health is below 50%, gain Offense Up. Attack primary target for ???% damage.
Rage
HulkSpecial Effects Self Taunt, Heal, Clear Negative Effects
Energy Cost Buff 3
Start Energy 3 (starts ready) 3
Level 1 Taunt for 1 turn(s). If this character's Health is below 50%, Heal for 10% of Max Health.
Level 2 Taunt for 1 turn(s) and clear 1 negative effect from self. If this character's Health is below 50%, Heal for 10% of Max Health.
Level 3 Taunt for 1 turn(s) and clear 2 negative effect from self. If this character's Health is below 50%, Heal for 10% of Max Health.
Level 4 Taunt for 1 turn(s) and clear 2 negative effects from self. Heal for 2,000 health. If this character's Health is below 50%, Heal for 10% of Max Health.
Level 5 Taunt for 1 turn(s) and clear ? negative effect from self. If this character's Health is below 50%, Heal for ??% of Max Health.
Level 6 Taunt for 1 turn(s) and clear ? negative effect from self. If this character's Health is below 50%, Heal for ??% of Max Health.
Level 7 Taunt for 1 turn(s) and clear ? negative effect from self. If this character's Health is below 50%, Heal for ??% of Max Health.
Leap
HulkUltimate Effects Enemy Team Damage
Energy Cost Damage 6
Start Energy 6 (starts at 1) 4
Level 1 Attack primary target for 150% damage and adjacent enemies for 110% damage. If this character's Health is below 50%, multiply damage by 1.1.
Level 2 Attack primary target for 165% damage and adjacent enemies for 110% damage. If this character's Health is below 50%, multiply damage by 1.1.
Level 3 Attack primary target for 210% damage and adjacent enemies for 190% damage. If this character's Health is below 50%, multiply damage by 1.2.
Level 4 Attack primary target for 210% damage and adjacent enemies for 190% damage. If this character's Health is below 50%, multiply damage by 1.4.
Level 5 Attack primary target for 330% damage and adjacent enemies for 190% damage. If this character's Health is below 50%, multiply damage by 1.4.
Level 6 Attack primary target for ???% damage and adjacent enemies for ???% damage. If this character's Health is below 50%, multiply damage by 1.?.
Level 7 Attack primary target for ???% damage and adjacent enemies for ???% damage. If this character's Health is below 50%, multiply damage by 1.?.
Always Angry
HulkPassive Effects Self Speed Up, Deathproof
Energy Cost Passive N/A
Start Energy N/A N/A
Level 1 On dropping below 50% of Max Health, gain Speed Up for 1 turn(s).
Level 2 On dropping below 50% of Max Health, gain Speed Up. On dropping below 25% of Max Health, 50% chance to gain Deathproof.
Level 3 On dropping below 50% of Max Health, gain Speed Up. On dropping below 25% of Max Health, 75% chance to gain Deathproof.
Level 4 On dropping below 50% of Max Health, gain Speed Up. On dropping below 25% of Max Health, ??% chance to gain Deathproof.
Level 5 On dropping below 50% of Max Health, gain Speed Up. On dropping below 25% of Max Health, ??% chance to gain Deathproof.

GearEdit

Expand to View Gear
Tier 1

Security Clearance
Focus Cat Green
+4 Damage
+5 Focus


Hulk's Altered Genome
Gear Hulk
+125 Health
+14 Damage


S.T.R.I.K.E. Tactics Manual
Damage Cat Green
+10 Damage
+1 Focus


Serum 612
Health Cat Green
+100 Health
+1 Resistance


Beta Cloth
Armor Cat Green
+9 Health
+8 Armor


Secure Comlink
Resist Cat Green
+19 Health
+5 Resistance


Tier 2

Security Clearance
Focus Cat Green
+4 Damage
+5 Focus


Hulk's Altered Genome
Gear Hulk
+370 Health
+15 Damage


Leg Strength Formula
Gear Bio Damage2
+15 Damage
+2 Focus


Bone Augmentation
Gear Bio Health2
+200 Health
+2 Resistance


Ionized Membrane
Gear Bio Armor2
+12 Health
+13 Armor


Secure Comlink
Resist Cat Green
+19 Health
+5 Resistance


Tier 3

Security Clearance
Focus Cat Green
+4 Damage
+5 Focus


Hulk's Altered Genome
Gear Hulk
+410 Health
+16 Damage


Grip Strength Formula
Gear Bio Damage3
+20 Damage
+2 Focus


Heart Augmentation
Gear Bio Health3
+220 Health
+2 Resistance


Calcified Membrane
Gear Bio Armor3
+13 Health
+14 Armor


Secure Comlink
Resist Cat Green
+19 Health
+5 Resistance


Tier 4

Cerebral Stimulant
Gear Bio Focus2
+4 Damage
+14 Focus


Improved Hulk's Altered Genome
Gear Hulk
+440 Health
+17 Damage


Improved Arm Strength Formula
Gear Bio Damage1
+25 Damage
+2 Focus


Improved Spine Augmentation
Gear Bio Health1
+240 Health
+2 Resistance


Improved Fibrous Membrane
Gear Bio Armor1
+14 Health
+15 Armor


Immunal Glands
Gear Bio Resist2
+24 Health
+14 Resistance


Tier 5

Cerebral Stimulant
Gear Bio Focus2
+4 Damage
+14 Focus


Improved Hulk's Altered Genome
Gear Hulk
+480 Health
+18 Damage


Improved Leg Strength Formula
Gear Bio Damage2
+30 Damage
+2 Focus


Improved Bone Augmentation
Gear Bio Health2
+260 Health
+2 Resistance


Improved Ionized Membrane
Gear Bio Armor2
+16 Health
+16 Armor


Immunal Glands
Gear Bio Resist2
+24 Health
+14 Resistance


Tier 6

Synaptic Stimulant
Gear Bio Focus3
+4 Damage
+15 Focus


Improved Hulk's Altered Genome
Gear Hulk
+515 Health
+19 Damage


Improved Grip Strength Formula
Gear Bio Damage3
+35 Damage
+2 Focus


Improved Heart Augmentation
Gear Bio Health3
+280 Health
+2 Resistance


Improved Calcified Membrane
Gear Bio Armor3
+17 Health
+17 Armor


Biogenic Glands
Gear Bio Resist3
+26 Health
+15 Resistance


Tier 7

Synaptic Stimulant
Gear Bio Focus3
+4 Damage
+15 Focus


Improved Hulk's Altered Genome
Gear Hulk
+575 Health
+20 Damage


Improved Joint Strength Formula
Gear Bio Damage4
+33 Damage
+2 Focus


Improved Lung Augmentation
Gear Bio Health4
+310 Health
+2 Resistance


Improved Carbide Membrane
Gear Bio Armor4
+18 Health
+18 Armor


Biogenic Glands
Gear Bio Resist3
+26 Health
+15 Resistance


Tier 8

Improved Phrenic Stimulant
Gear Bio Focus1
+4 Damage
+17 Focus


Advanced Hulk's Altered Genome
Gear Hulk
+590 Health
+22 Damage


Advanced Arm Strength Formula
Gear Bio Damage1
+37 Damage
+2 Focus


Advanced Spine Augmentation
Gear Bio Health1
+320 Health
+2 Resistance


Advanced Fibrous Membrane
Gear Bio Armor1
+19 Health
+19 Armor


Improved Metabolic Glands
Gear Bio Resist1
+29 Health
+17 Resistance


Tier 9

Improved Phrenic Stimulant
Gear Bio Focus1
+4 Damage
+17 Focus


Advanced Hulk's Altered Genome
Gear Hulk
+600 Health
+24 Damage


Advanced Leg Strength Formula
Gear Bio Damage2
+40 Damage
+3 Focus


Advanced Bone Augmentation
Gear Bio Health2
+325 Health
+3 Resistance


Advanced Ionized Membrane
Gear Bio Armor2
+19 Health
+20 Armor


Improved Metabolic Glands
Gear Bio Resist1
+29 Health
+17 Resistance


AvailabilityEdit

Achievements