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A deadly archer who can clear effects off the enemy team.
HandArcher

Hand Archer is unlocked at 1 star, which costs 15 shards.

TraitsEdit

Allegiance Villain
Jursidiction City
Origin Skill
Class Blaster
Team/Organization Hand
Extra Martial Artist, Minion

StatsEdit

Tier 1 Level 1
Health 81
Damage 48
Armor 4
Focus 56
Resistance 39
Crit Damage 130
Crit Chance 10
Dodge Chance 0
Block Chance 0
Block Amount 10
Accuracy 100
Speed 107

AbilitiesEdit

Arrow
HandArcherBasic Effects Single Opponent Damage, Piercing
Energy Cost Damage 0
Start Energy 0 0
Level 1 Attack primary target for 80% damage + 10% Piercing.
Level 2 Attack primary target for 90% damage + 10% Piercing.
Level 3 Attack primary target for 90% damage + 15% Piercing.
Level 4 Attack primary target for 100% damage + 15% Piercing.
Level 5 Attack primary target for 100% damage + 20% Piercing.
Level 6 Attack primary target for 110% damage + 20% Piercing.
Level 7 Attack primary target for 110% damage + 25% Piercing.
Arrow Storm
HandArcherSpecial Effects Enemy Team Damage, Clear Positive Effects
Energy Cost Damage 3
Start Energy 3 3
Level 1 Attack all enemies for 30% damage. 30% chance to clear 1 positive effect off each enemy.
Level 2 Attack all enemies for 35% damage. 30% chance to clear 1 positive effect off each enemy.
Level 3 Attack all enemies for 40% damage. 30% chance to clear 1 positive effect off each enemy.
Level 4 Attack all enemies for 40% damage. 40% chance to clear 1 positive effect off each enemy.
Level 5 Attack all enemies for 40% damage. 40% chance to clear 2 positive effects off each enemy.
Level 6 Attack all enemies for 40% damage. 50% chance to clear 2 positive effects off each enemy.
Level 7 Attack all enemies for 40% damage. 50% chance to clear 3 positive effects off each enemy.
Archery
HandArcherPassive Effects Self Increase Accuracy, Increase Damage
Energy Cost Passive N/A
Start Energy N/A N/A
Level 1 Gain +5% Accuracy and +5% damage. Gain +0% Accuracy per HAND ally and +0% damage per HAND ally.
Level 2 Gain +5% Accuracy and +5% damage. Gain +0% Accuracy per HAND ally and +5% damage per HAND ally.
Level 3 Gain +5% Accuracy and +5% damage. Gain +5% Accuracy per HAND ally and +5% damage per HAND ally.
Level 4 Gain +5% Accuracy and +5% damage. Gain +5% Accuracy per HAND ally and +10% damage per HAND ally.
Level 5 Gain +5% Accuracy and +5% damage. Gain +10% Accuracy per HAND ally and +10% damage per HAND ally.

GearEdit

Expand to View Gear
Tier 1

Security Clearance
Focus Cat Green
+4 Damage
+5 Focus


Enchanted Bow
Gear HandArcher
+25 Damage


S.T.R.I.K.E. Tactics Manual
Damage Cat Green
+10 Damage
+1 Focus


Serum 612
Health Cat Green
+100 Health
+1 Resistance


Beta Cloth
Armor Cat Green
+9 Health
+8 Armor


Secure Comlink
Resist Cat Green
+19 Health
+5 Resistance


Tier 2

Decryption Techniques
Gear Skill Focus2
+4 Damage
+14 Focus


Enchanted Bow
Gear HandArcher
+26 Damage


Bladed Strikes
Gear Skill Damage2
+15 Damage
+2 Focus


Serum 612
Health Cat Green
+100 Health
+1 Resistance


Beta Cloth
Armor Cat Green
+9 Health
+8 Armor


Secure Comlink
Resist Cat Green
+19 Health
+5 Resistance


Tier 3

Decryption Techniques
Gear Skill Focus2
+4 Damage
+14 Focus


Enchanted Bow
Gear HandArcher
+27 Damage


Destructive Strikes
Gear Skill Damage3
+20 Damage
+2 Focus


Serum 612
Health Cat Green
+100 Health
+1 Resistance


Evasive Maneuvers
Gear Skill Armor2
+12 Health
+13 Armor


Agility Conditioning
Gear Skill Resist3
+26 Health
+15 Resistance


Tier 4

Improved Targeting Techniques
Gear Skill Focus1
+4 Damage
+17 Focus


Improved Enchanted Bow
Gear HandArcher
+28 Damage


Improved Crippling Strikes
Gear Skill Damage1
+25 Damage
+2 Focus


Fitness Regimen
Gear Skill Health2
+200 Health
+2 Resistance


Evasive Maneuvers
Gear Skill Armor2
+12 Health
+13 Armor


Agility Conditioning
Gear Skill Resist3
+26 Health
+15 Resistance


Tier 5

Improved Targeting Techniques
Gear Skill Focus1
+4 Damage
+17 Focus


Improved Enchanted Bow
Gear HandArcher
+29 Damage


Improved Bladed Strikes
Gear Skill Damage2
+30 Damage
+2 Focus


Fitness Regimen
Gear Skill Health2
+200 Health
+2 Resistance


Protective Maneuvers
Gear Skill Armor3
+13 Health
+14 Armor


Improved Resilience Conditioning
Gear Skill Resist2
+31 Health
+19 Resistance


Tier 6

Improved Precision Techniques
Gear Skill Focus3
+4 Damage
+20 Focus


Improved Enchanted Bow
Gear HandArcher
+30 Damage


Improved Destructive Strikes
Gear Skill Damage3
+35 Damage
+2 Focus


Vaccine Regimen
Gear Skill Health3
+220 Health
+2 Resistance


Protective Maneuvers
Gear Skill Armor3
+13 Health
+14 Armor


Improved Resilience Conditioning
Gear Skill Resist2
+31 Health
+19 Resistance


Tier 7

Improved Precision Techniques
Gear Skill Focus3
+4 Damage
+20 Focus


Improved Enchanted Bow
Gear HandArcher
+31 Damage


Improved Deadly Strikes
Gear Skill Damage4
+33 Damage
+2 Focus


Vaccine Regimen
Gear Skill Health3
+220 Health
+2 Resistance


Improved Self Defense Maneuvers
Gear Skill Armor1
+14 Health
+15 Armor


Improved Agility Conditioning
Gear Skill Resist4
+37 Health
+21 Resistance


Tier 8

Advanced Targeting Techniques
Gear Skill Focus1
+4 Damage
+22 Focus


Advanced Enchanted Bow
Gear HandArcher
+33 Damage


Advanced Crippling Strikes
Gear Skill Damage1
+37 Damage
+2 Focus


Improved Vitality Regimen
Gear Skill Health1
+240 Health
+2 Resistance


Improved Self Defense Maneuvers
Gear Skill Armor1
+14 Health
+15 Armor


Improved Agility Conditioning
Gear Skill Resist4
+37 Health
+21 Resistance


Tier 9

Advanced Targeting Techniques
Gear Skill Focus1
+4 Damage
+22 Focus


Advanced Enchanted Bow
Gear HandArcher
+35 Damage


Advanced Bladed Strikes
Gear Skill Damage2
+40 Damage
+3 Focus


Improved Vitality Regimen
Gear Skill Health1
+240 Health
+2 Resistance


Improved Evasive Maneuvers
Gear Skill Armor2
+16 Health
+16 Armor


Advanced Resilience Conditioning
Gear Skill Resist2
+39 Health
+22 Resistance


AvailabilityEdit

Missions:

  • Villains United: Chapter 2-3
  • Cosmic: Chapter 1-6

Orbs:

  • Premium Orb
  • Basic Orb