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A resilient guard who taunts while healing herself and slowing her enemies.
AIMSecurity

A.I.M. Security is unlocked at 2 stars, which costs 45 shards.

TraitsEdit

Allegiance Villain
Jursidiction Global
Origin Tech
Class Protector
Team/Organization A.I.M.
Extra Minion

StatsEdit

Tier 1 Level 1
Health 184
Damage 32
Armor 10
Focus 59
Resistance 72
Crit Damage 130%
Crit Chance 10%
Speed 76
Dodge Chance 0%
Block Chance 0%
Block Amount 25%
Accuracy 100%

AbilitiesEdit

Takedown
AIMSecurityBasic Effects Single Opponent Damage, Slow
Energy Cost Damage 0
Start Energy 0 0
Level 1 Attack primary target for 80% damage. 30% chance to apply Slow for 1 turn.
Level 2 Attack primary target for 130% damage. 30% chance to apply Slow for 1 turn.
Level 3 Attack primary target for 130% damage. 50% chance to apply Slow for 1 turn.
Level 4 Attack primary target for 190% damage. 50% chance to apply Slow for 1 turn.
Level 5 Attack primary target for 190% damage. Apply Slow for 1 turn.
Level 6 Attack primary target for 230% damage. Apply Slow for 1 turn.
Charge Capacitor
AIMSecuritySpecial Effects Self Taunt, Slow, Heal
Energy Cost Buff 4 (3 at Level 4)
Start Energy 4 4 (3 at Level 4)
Level 1 Gain Taunt for 1 turn + Slow for 2 turns. Heal self for 200 Health + 10% of Max Health.
Level 2 Gain Taunt for 1 turn + Slow for 2 turns. Heal self for 800 Health + 10% of Max Health.
Level 3 Gain Taunt for 1 turn + Slow for 2 turns. Heal self for 2,000 Health + 10% of Max Health.
Level 4 Gain Taunt for 1 turn + Slow for 2 turns. Heal self for 2,000 Health + 10% of Max Health.
Level 5 Gain Taunt for 1 turn + Slow for 2 turns. Heal self for 5,000 Health + 10% of Max Health.
Level 6 Gain Taunt for 1 turn + Slow for 2 turns. Heal self for 7,000 Health + 10% of Max Health.
Immunization
AIMSecurityPassive Effects Self Increase Max Health, Increase Resistance
Energy Cost Passive N/A
Start Energy N/A N/A
Level 1 Gain +5% Max Health.
Level 2 Gain +5% Max Health and +5% Resistance.
Level 3 Gain +5% Max Health and +10% Resistance.
Level 4 Gain +10% Max Health and +10% Resistance.
Level 5 Gain +10% Max Health and +15% Resistance.

GearEdit

Expand to View Gear
Tier 1

Security Clearance
Focus Cat Green
+4 Damage
+5 Focus


Shock Baton
Gear AIMSecurity
+


S.T.R.I.K.E. Tactics Manual
Damage Cat Green
+10 Damage
+1 Focus


Serum 612
Health Cat Green
+100 Health
+1 Resistance


Beta Cloth
Armor Cat Green
+9 Health
+8 Armor


Secure Comlink
Resist Cat Green
+19 Health
+5 Resistance


Tier 2

Security Clearance
Focus Cat Green
+4 Damage
+5 Focus


Shock Baton
Gear AIMSecurity
+290 Health
+18 Armor


S.T.R.I.K.E. Tactics Manual
Damage Cat Green
+10 Damage
+1 Focus


Analytic Systems
Gear Tech Health2
+200 Health
+2 Resistance


Ceramic Plating
Gear Tech Armor2
+12 Health
+13 Armor


Cranial Interface
Gear Tech Resist2
+24 Health
+14 Resistance


Tier 3

Thermal Scope
Gear Tech Focus2
+4 Damage
+14 Focus


Shock Baton
Gear AIMSecurity
+300 Health
+19 Armor
+14 Resistance

Black Market Ordnance
Gear Tech Damage2
+15 Damage
+2 Focus


Nanobionic Systems
Gear Tech Health3
+220 Health
+2 Resistance


Ballistic Plating
Gear Tech Armor3
+13 Health
+14 Armor


Cerebral Interface
Gear Tech Resist3
+26 Health
+15 Resistance


Tier 4

Improved Optical Scope
Gear Tech Focus1
+4 Damage
+17 Focus


Improved Shock Baton
Gear AIMSecurity
+310 Health
+21 Armor


Explosive Ordnance
Gear Tech Damage3
+20 Damage
+2 Focus


Improved Insulated Systems
Gear Tech Health1
+240 Health
+2 Resistance


Improved Alloy Plating
Gear Tech Armor1
+14 Health
+15 Armor


Improved Anodized Interface
Gear Tech Resist1
+29 Health
+17 Resistance


Tier 5

Improved Optical Scope
Gear Tech Focus1
+4 Damage
+17 Focus


Improved Shock Baton
Gear AIMSecurity
+425 Health
+22 Armor
+16 Resistance

Improved Military Ordnance
Gear Tech Damage1
+25 Damage
+2 Focus


Improved Analytic Systems
Gear Tech Health2
+260 Health
+2 Resistance


Improved Ceramic Plating
Gear Tech Armor2
+16 Health
+16 Armor


Improved Cranial Interface
Gear Tech Resist2
+31 Health
+19 Resistance


Tier 6

Improved Laser Scope
Gear Tech Focus3
+4 Damage
+20 Focus


Improved Shock Baton
Gear AIMSecurity
+450 Health
+23 Armor


Improved Black Market Ordnance
Gear Tech Damage2
+30 Damage
+2 Focus


Improved Nanobionic Systems
Gear Tech Health3
+280 Health
+2 Resistance


Improved Ballistic Plating
Gear Tech Armor3
+17 Health
+17 Armor


Improved Cerebral Interface
Gear Tech Resist3
+34 Health
+20 Resistance


Tier 7

Improved Laser Scope
Gear Tech Focus3
+4 Damage
+20 Focus


Improved Shock Baton
Gear AIMSecurity
+500 Health
+24 Armor
+16 Resistance

Improved Explosive Ordnance
Gear Tech Damage3
+35 Damage
+2 Focus


Improved Biofeedback Systems
Gear Tech Health4
+310 Health
+2 Resistance


Improved Reactive Plating
Gear Tech Armor4
+18 Health
+18 Armor


Improved Cortex Interface
Gear Tech Resist4
+37 Health
+21 Resistance


Tier 8

Advanced Optical Scope
Gear Tech Focus1
+4 Damage
+22 Focus


Advanced Shock Baton
Gear AIMSecurity
+520 Health
+25 Armor


Improved Prototype Ordnance
Gear Tech Damage4
+33 Damage
+2 Focus


Advanced Insulated Systems
Gear Tech Health1
+320 Health
+2 Resistance


Advanced Alloy Plating
Gear Tech Armor1
+19 Health
+19 Armor


Advanced Anodized Interface
Gear Tech Resist1
+38 Health
+22 Resistance


Tier 9

Advanced Optical Scope
Gear Tech Focus1
+4 Damage
+22 Focus


Advanced Shock Baton
Gear AIMSecurity
+510 Health
+26 Armor
+16 Resistance

Advanced Military Ordnance
Gear Tech Damage1
+37 Damage
+2 Focus


Advanced Analytic Systems
Gear Tech Health2
+325 Health
+3 Resistance


Advanced Ceramic Plating
Gear Tech Armor2
+19 Health
+20 Armor


Advanced Cranial Interface
Gear Tech Resist2
+39 Health
+22 Resistance


AvailabilityEdit

Orbs:

  • Premium Orb
  • Basic Orb

Missions:

  • Villains United: Chapter 5-3