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A virulent attacker who prevents healing and passes negative effects to his targets.
AIMInfector

A.I.M. Infector is unlocked at 3 stars, which costs 100 shards.

TraitsEdit

Allegiance Villain
Jursidiction Global
Origin Bio
Class Controller
Team/Organization A.I.M.
Extra Minion

StatsEdit

Tier 1 Level 1
Health 98
Damage 31
Armor 10
Focus 89
Resistance 62
Crit Damage 130%
Crit Chance 10%
Speed 104
Dodge Chance 0%
Block Chance 0%
Block Amount 25%
Accuracy 100%

AbilitiesEdit

Puncture
AIMInfectorBasic Effects Single Opponent Damage, Offense Down, Defense Down, Slow
Energy Cost Damage 0
Start Energy 0 0
Level 1 Attack primary target for 80% damage. Pass any negative effects on this character to target.
Level 2 Attack primary target for 80% damage. Pass any negative effects on this character to Target. 30% chance to apply Offense Down, Defense Down, or Slow to target.
Level 3 Attack primary target for 150% damage. Pass any negative effects on this character to Target. 30% chance to apply Offense Down, Defense Down, or Slow to target.
Level 4 Attack primary target for 150% damage. Pass any negative effects on this character to Target. 50% chance to apply Offense Down, Defense Down, or Slow to target.
Level 5 Attack primary target for 210% damage. Pass any negative effects on this character to Target. 50% chance to apply Offense Down, Defense Down, or Slow to target.
Level 6 Attack primary target for 210% damage. Pass any negative effects on this character to Target. 70% chance to apply Offense Down, Defense Down, or Slow to target.
Biohazard
AIMInfectorSpecial Effects Self Heal, Gain Negative Effects
Energy Cost Buff 4 (3 at Level 4)
Start Energy 4 4 (3 at Level 4)
Level 1 Gain 1 random negative effect for 2 turns. Heal self for 300 Health + 15% of Max Health.
Level 2 Gain 1 random negative effect for 2 turns. Heal self for 1,000 Health + 15% of Max Health.
Level 3 Gain 2 random negative effects for 2 turns. Heal self for 2,000 Health + 15% of Max Health.
Level 4 Gain 2 random negative effects for 2 turns. Heal self for 2,000 Health + 15% of Max Health.
Level 5 Gain 2-3 random negative effects for 2 turns. Heal self for 6,000 Health + 15% of Max Health.
Level 6 Gain 2-3 random negative effects for 2 turns. Heal self for 6,000 Health + 20% of Max Health.
Metabolism
AIMInfectorPassive Effects Self Increase Speed, Increase Max Health
Energy Cost Passive N/A
Start Energy N/A N/A
Level 1 Gain +5% Speed.
Level 2 Gain +5% Speed and +5% Max Health.
Level 3 Gain +5% Speed and +10% Max Health.
Level 4 Gain +10% Speed and +10% Max Health.

GearEdit

Expand to View Gear
Tier 1

Security Clearance
Focus Cat Green
+4 Damage
+5 Focus


Hypodermic Gloves
Gear AIMInfector
+


S.T.R.I.K.E. Tactics Manual
Damage Cat Green
+10 Damage
+1 Focus


Serum 612
Health Cat Green
+100 Health
+1 Resistance


Beta Cloth
Armor Cat Green
+9 Health
+8 Armor


Secure Comlink
Resist Cat Green
+19 Health
+5 Resistance


Tier 2

Cerebral Stimulant
Gear Bio Focus2
+4 Damage
+14 Focus


Hypodermic Gloves
Gear AIMInfector
+16 Armor
+19 Focus


S.T.R.I.K.E. Tactics Manual
Damage Cat Green
+10 Damage
+1 Focus


Serum 612
Health Cat Green
+100 Health
+1 Resistance


Ionized Membrane
Gear Bio Armor2
+12 Health
+13 Armor


Secure Comlink
Resist Cat Green
+19 Health
+5 Resistance


Tier 3

Synaptic Stimulant
Gear Bio Focus3
+4 Damage
+15 Focus


Hypodermic Gloves
Gear AIMInfector
+17 Armor
+21 Focus


Leg Strength Formula
Gear Bio Damage2
+15 Damage
+2 Focus


Serum 612
Health Cat Green
+100 Health
+1 Resistance


Calcified Membrane
Gear Bio Armor3
+13 Health
+14 Armor


Immunal Glands
Gear Bio Resist2
+24 Health
+14 Resistance


Tier 4

Improved Phrenic Stimulant
Gear Bio Focus1
+4 Damage
+17 Focus


Improved Hypodermic Gloves
Gear AIMInfector
+18 Armor
+22 Focus


Grip Strength Formula
Gear Bio Damage3
+20 Damage
+2 Focus


Bone Augmentation
Gear Bio Health2
+200 Health
+2 Resistance


Improved Fibrous Membrane
Gear Bio Armor1
+14 Health
+15 Armor


Improved Metabolic Glands
Gear Bio Resist1
+29 Health
+17 Resistance


Tier 5

Improved Cerebral Stimulant
Gear Bio Focus2
+4 Damage
+19 Focus


Improved Hypodermic Gloves
Gear AIMInfector
+19 Armor
+24 Focus


Improved Arm Strength Formula
Gear Bio Damage1
+25 Damage
+2 Focus


Bone Augmentation
Gear Bio Health2
+200 Health
+2 Resistance


Improved Ionized Membrane
Gear Bio Armor2
+16 Health
+16 Armor


Improved Metabolic Glands
Gear Bio Resist1
+29 Health
+17 Resistance


Tier 6

Improved Synaptic Stimulant
Gear Bio Focus3
+4 Damage
+20 Focus


Improved Hypodermic Gloves
Gear AIMInfector
+20 Armor
+25 Focus


Improved Leg Strength Formula
Gear Bio Damage2
+30 Damage
+2 Focus


Heart Augmentation
Gear Bio Health3
+220 Health
+2 Resistance


Improved Calcified Membrane
Gear Bio Armor3
+17 Health
+17 Armor


Improved Biogenic Glands
Gear Bio Resist3
+34 Health
+20 Resistance


Tier 7

Improved Axial Stimulant
Gear Bio Focus4
+4 Damage
+21 Focus


Improved Hypodermic Gloves
Gear AIMInfector
+22 Armor
+27 Focus


Improved Grip Strength Formula
Gear Bio Damage3
+35 Damage
+2 Focus


Heart Augmentation
Gear Bio Health3
+220 Health
+2 Resistance


Improved Carbide Membrane
Gear Bio Armor4
+18 Health
+18 Armor


Improved Biogenic Glands
Gear Bio Resist3
+34 Health
+20 Resistance


Tier 8

Advanced Phrenic Stimulant
Gear Bio Focus1
+4 Damage
+22 Focus


Advanced Hypodermic Gloves
Gear AIMInfector
+23 Armor
+28 Focus


Improved Joint Strength Formula
Gear Bio Damage4
+33 Damage
+2 Focus


Heart Augmentation
Gear Bio Health3
+220 Health
+2 Resistance


Advanced Fibrous Membrane
Gear Bio Armor1
+19 Health
+19 Armor


Advanced Metabolic Glands
Gear Bio Resist1
+38 Health
+22 Resistance


Tier 9

Advanced Cerebral Stimulant
Gear Bio Focus2
+5 Damage
+22 Focus


Advanced Hypodermic Gloves
Gear AIMInfector
+24 Armor
+29 Focus


Advanced Arm Strength Formula
Gear Bio Damage1
+37 Damage
+2 Focus


Improved Spine Augmentation
Gear Bio Health1
+240 Health
+2 Resistance


Advanced Ionized Membrane
Gear Bio Armor2
+19 Health
+20 Armor


Advanced Metabolic Glands
Gear Bio Resist1
+38 Health
+22 Resistance


AvailabilityEdit

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